Ubisoft Has Reportedly Rebooted Skull & Bones, Its Long-Delayed Pirate Game

Ubisoft Has Reportedly Rebooted Skull & Bones, Its Long-Delayed Pirate Game

It's a different version of a pirate's life for me.

Ubisoft's recent Forward stream contained some updates about the publisher's upcoming docket of games, including Watch Dogs, Assassin's Creed, and Far Cry. Conspicuously absent was Skull & Bones, the company's beleaguered pirate game, which has undergone an internal reboot according to a new report.

Anonymous sources tell VGC that last year, the decision was made to reboot Skull & Bones entirely. It had been struggling to find its own position amid Ubisoft's portfolio, and so Ubisoft Singapore is reportedly retooling it.

According to VGC's report, the new Skull & Bones will shift towards a "live" game model, with a persistent game world, where quests and characters will evolve over time based on the collective actions of players. One source familiar with the game's development reportedly tells VGC that it will have a stronger focus on collaboration, and that the "live storytelling" elements of Fortnite have been an inspiration for Skull & Bones's revamp.

Skull & Bones has been the subject of speculation, as it was delayed into fiscal 2020 and has been noticeably absent from Ubisoft's lineup for some time since its announcement in 2017. Originally scheduled for 2018, we're now looking at the latter half of 2020 with no ships in sight.

While Ubisoft announced a number of games yesterday during its Ubisoft Forward stream, it also reckoned with its own internal issues over the weekend. Several more Ubisoft execs resigned in the wake of allegations that have swept across the industry, with a number of Ubisoft employees named in alleged acts of sexual harassment and misconduct. CEO and co-founder Yves Guillemot has promised profound changes at the company, though the publisher announced ahead of time that it would not be addressing these issues during its broadcast.

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Eric Van Allen

News Editor

Eric is a writer and Texan. He's a former contributor to sites including Compete, Polygon, Waypoint, and the Washington Post. He loves competitive games, live music, and travel.

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