When Capcom released the Resident Evil 7 demo, it was compared to P.T., the playable teaser for Silent Hills. The first-person camera, the relatively closed play area, and the inability to defend yourself led to a demo that felt like it was inspired by what P.T. did, before Konami completely canned the Silent Hills project. In an interview with Eurogamer, producer Masachika Kawata and director Koushi Nakanishi chalked the similarities up to coincidence.
"When PT surfaced we were already into development and we were surprised to see it," Kawata said. "I'm worried about how my jokes come across but I hear Brits like black humour. So, out of everyone, we were the most relieved when PT didn't come out."
"We were already using a first-person perspective before anyone saw PT, so it wasn't as if we saw that and decided to do the same," Nakanishi said. "It was already happening, so were surprised and - seeing PT and the reaction, it was a signpost for us that it was a good direction to be going in.
Much like P.T., the Resident Evil 7 demo is a tonal preview, meaning it's not a direct slice of the game. The developers have previously promised that the final game will include combat, resource management, and puzzle solving, just like classic Resident Evil game.
"For the demo in particular, it gives you a tonal preview of the game rather than specifically giving you a certain slice of the content that actually appears in the final game, it's very much a bespoke experience in the demo that we put together to show you what kind of things happen in the game, but it's not strictly speaking a slice of gameplay from the main game," Nakanishi told PCGamesN.
One major difference between Resident Evil 7 and P.T. is the fact that the former will not be supernatural in focus. Despite events in the demo that seem to be pushing the game towards more supernatural or occult themes, the development assures fans that the game is still Resident Evil.
"One thing which came up but we didn't follow through on - there are some people getting the impression there's more of an occult side to the story, which isn't the case," Nakanishi said. "We haven't turned Resident Evil into a ghost story. At the beginning we did consider everything, though - and wondered what we could bring in for more of a supernatural dimension. But we didn't end up going down that route."