Shinji Mikami has a long career working on games, notably the original Biohazard, or Resident Evil. And while he's since gone on to lead both new survival horror games and other genres, one of his post-Resident Evil pitches was left on the cutting room floor.
In a new interview with IGN, Mikami discusses his history of development and how often he's worked on survival horror projects, from the Resident Evil series on through The Evil Within. But despite working on projects like God Hand over the years, he gave an interesting answer when asked what he would've worked on if Resident Evil hadn't been so successful.
"I wanted to make an action game that felt like a movie; a movie like Die Hard," said Mikami. When questioned why he hasn't gone on to make that game, Mikami says he did try at one point, but Capcom passed. "At the end of Resident Evil I submitted a game proposal to Capcom to make a game like that, but they prioritized making a sequel [to Resident Evil]," Mikami answered.
Mikami would lead the Resident Evil series up through Resident Evil 4, eventually leaving to work on games like Vanquish and The Evil Within. And while that Resident Evil sequel would end up being another beloved survival horror game that received an extremely impressive remake last year, you have to wonder what could have been. A Mikami-directed, Die Hard-style action game sounds pretty fantastic, and considering the use of space and structure in the early Resident Evil games (the mansion, the police station), I would love to see that team's take on a Nakatomi Plaza setting.
Mikami is currently working with Tango Gameworks on its upcoming game GhostWire: Tokyo, a supernatural occult game with a modern setting. He ends his interview with IGN by saying it's a "completely new type of game," which is certainly exciting. There's no expectation of when it will be out, however.