Retronauts Micro Explores Clock Tower's Early Stab at Video Game Horror

Retronauts Micro Explores Clock Tower's Early Stab at Video Game Horror

Though it wouldn't have the same popularity of Resident Evil, Human Entertainment's creation mixed terror with adventure games in an altogether different way.

Halloween may be weeks behind us, but I still wanted to squeeze in one more horror-related Retronauts before the holiday season made this idea slightly inappropriate.

And, on a personal note, it's been incredibly fun and rewarding to play these decades-old scary games I never would have touched as a kid. Up to a certain point in my life, I was essentially King Baby Scaredy-Cat Number One until something "clicked" in my brain that made me realize horror-related stuff can actually be a lot of fun. So it's probably for the best that I steered clear of the original Clock Tower games when they were new; I doubt I would have gotten as much out of them back in the mid-90s, what with all the high-octane nightmare fuel they would have filled my impressionable young mind with.

Since this is a 10-minute-long Micro, I don't want to go into too much detail on the subject in question with this little preamble. But I have to say I've been pretty impressed with how these old Clock Tower games manage to mesh traditional point-and-click adventure mechanics with more action-based gameplay whenever it's time to run and hide from the slow-but-determined Scissorman. And if you'd like to check out my recent playthroughs of the original Super Famicom game and its PlayStation sequel, head on over to the official Retronauts YouTube channel—you'll find it's a lot like the podcast, except you can also watch a thing while I talk. That's an added value!

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