Revisit Prince of Persia with This Week's Retronauts

Revisit Prince of Persia with This Week's Retronauts

In the lull between Assassin's Creed and Tomb Raider, we look back to the game that inspired them both.

Jordan Mechner must be such a proud papa. Just look at how well his children are doing these days!

Assassin's Creed: Syndicate seems to have restored many people's lost faith in that series after last year's troubled Unity. Meanwhile, Rise of the Tomb Raider looks to be one of the generation's first worthwhile platform exclusives. Of course, Mechner didn't have anything to do with these games directly, but they never would have existed without his pioneering work in the '80s with the PC action classic Prince of Persia.

In this episode of Retronauts Micro, I look back to the original Prince of Persia to explore its origins, as well as the sometimes-great, sometimes-not sequels it helped spawn. Naturally, there's a bit of discussion of the debt that Assassin's Creed and Tomb Raider owe the series as well.

Download Links

Libsyn (18:42) | MP3 Download | SoundCloud

Episode Description

Jeremy takes a trip back to ancient Persia to recount the story of the boy who would be its prince, assuming he can get past all the skeletons and spike pits and stuff.

Music in this episode comes from Stuart Chatwood's excellent Prince of Persia: Sands of Time soundtrack.

As always, you can subscribe to Retronauts on iTunes, and help fund the show's creation (and get access to early episodes and cool swag) by supporting the podcast on Patreon.

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