Rhianna Pratchett, lead writer on Crystal Dynamics' rebooted Tomb Raider series (alongside Rise of the Tomb Raider) had some critiques to give David Cage, who recently fielded questions about his upcoming game, Detroit: Become Human.
In a series of tweets, Pratchett called out Cage for the defensive answers he gave in an interview with Eurogamer's Martin Robinson. Pratchett said, "Cage should step up to the plate and talk about the creative choices he made[.]"
Given how often I answered Qs about a few secs in a TR trailer, Cage should step up to the plate and talk about the creative choices he made— Rhivengeance (@rhipratchett) October 31, 2017
In a follow-up tweet Pratchett added, "Film and TV creators are asked ALL THE TIME about the choices they made, the themes they included and the motivations behind them." This was in reference to Cage asking Robinson if he would ask these same questions to filmmaker or a writer.
Cage and Robinson were talking about a new demo for the upcoming PlayStation 4 title, Detroit: Become Human, which showcased a new scene in the game where a robot can choose to defend a young girl from her abusive father.
The scene was part of a new trailer which played during Sony's Paris Games Week showcase, and a playable demo version was available on the show floor. Robinson pressed Cage on the subject, engaging critically with the director's choice of using such a heavy scene, and wondered if the director was handling the story in a responsible manner.
Cage seemed to have bristled at some of Robinsons' questions, primarily by suggesting that Robinson's critiques wouldn't exist if Cage were working in any other medium besides video games.
However, Pratchett argued that these questions are necessary if Cage wants his work to be treated on the same level as other, more established mediums.
"Being asked about the creative choices you made (and they are choices) is not games being singled out. It's games being included. You want your games to be taken seriously, David? Well this is it."
One commenter responded to Pratchett by suggesting the interviewer was interrogating Cage rather than interviewing him, to which Pratchett responds that they were questions just not "softball ones."
They were questions. They just weren't softball ones. Perfectly valid given the mixed reaction and topics covered.— Rhivengeance (@rhipratchett) October 31, 2017
Pratchett—whose own Tomb Raider game came under fire when a trailer for the game showed off a scene where Lara Croft was threatened with sexual violence—seems to take issue with Cage for not willing to explain his creative reasoning for choosing a scene centered around domestic violence other than that it "moved" him.
Whether Cage's assertion that the full scene requires the context of playing the full game will need to be seen when Detroit: Become Human comes out sometime in 2018 for the PlayStation 4.