Space Colony Management Sim RimWorld Finally Leaving Early Access Next Week

Space Colony Management Sim RimWorld Finally Leaving Early Access Next Week

In the land of released space games, we can finally hear RimWorld scream.

The space colony management sim RimWorld burst onto the scene back in 2013, with an alpha and a successful Kickstarter campaign. A few years later in 2016, it emerged on Steam Early Access, with some steady improvements and changes all along its journey. In the years since, it's become something of a cult hit, despite it still being in-progress. Next week, it will finally reach its 1.0 potential: shedding its early access moniker and releasing to the world officially.

RimWorld will be released on Steam on October 17 for PC, Mac, and Linux. The hit management sim will apparently be largely the same as the most recent beta, according to a blog post from developers Ludeon Studios, only with a host of new bug fixes. "The only significant new feature is a new food restriction system that allows you to determine what your colonists and prisoners are allowed to eat," writes creator Tynan Sylvester on the blog. Beta 19 added bridges, animal diseases, turrets, and more to the colony management simulation.

With the release of RimWorld's update 1.0 updates, its frequent updates will likely slow to a stop too. In the future, Sylvester outlined a probable bug-fixing patch, in addition to updating creative content and fan translations. Beyond those necessities though, it may be the end of RimWorld's new features. "Beyond that, though I won’t promise anything and nothing’s decided, I can think of a variety of interesting directions to go with the game," writes Sylvester. "For today, though, I’m just celebrating."

RimWorld will be available in 1.0 next week on October 17, but you can always just pick it up in its early access form through its website or on Steam for $29.99 too.

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Caty McCarthy

Senior Editor

Caty McCarthy is a former freelance writer whose work has appeared in Kill Screen, VICE, The AV Club, Kotaku, Polygon, and IGN. When she's not blathering into a podcast mic, reading a book, or playing a billion video games at once, she's probably watching Terrace House or something. She is currently USgamer's Senior Editor.

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