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A Conversation With Paper Mario: Color Splash Producer Risa Tabata

The game's green producer talks about the RPG that has some Nintendo fans seeing red.

Interview by Jeremy Parish, .

These days, it seems like Nintendo can't make even the most innocuous business decision without courting ferocious controversy and anger within the fan community. And nothing makes Nintendo fans more enraged these days than when the company makes video games (well, outside of monetizing their intellectual properties on YouTube and protecting their intellectual properties by killing fan games).

The next game due out in Nintendo's parade of bitter provocation will be Paper Mario: Color Splash, the fifth game in the long-running Paper Mario RPG series (sixth if you count the recent Mario & Luigi crossover). The second result for "Paper Mario Color Splash" on Google Images is a change.org petition to straight up cancel the game, for crying out loud. The most recent full entry in the Paper Mario lineup, 2012's Sticker Star, was somewhat divisive to be sure, but was it really a "mistake" that Nintendo needed to "learn from," as the cancellation petition charges?

Perhaps so, as the biggest sticking points with Color Splash appear to be that it will uphold Sticker Star's less popular conventions, such as being based entirely within the familiar environs of the Mushroom Kingdom and using a finite resource as the basis for its combat system. I spoke with co-producer Risa Tabata about these and other choices within the game back at E3 (an excerpt of this interview has previously been published) to get a better sense of the creative thinking behind the series' new trajectory under its new producer.

USgamer: There have been several Paper Mario games now, so, can you talk about the specific theme for this one? What sets it apart from previous games?

Risa Tabata: One of the main themes for this game is color, as in its title.

In terms of how we came to that theme of color... obviously, you know we've made this game in conjunction with a company called Intelligent Systems. There was a manager at Intelligent Systems by the name of Ikunami. He mentioned at the time that his kids had gotten very into painting, painting different colors, so he thought maybe that could be something to base the game around. So, that was basically the starting point.

Since we also knew we were going to be making a game for HD hardware, the Wii U, we want to use the special functions of its hardware. So, the Wii U, the gamepad, the touchpad... we thought it would be fun to be able to use that touchpad to sort through your cards and fling them up at the TV, so that's what we settled on, using cards as the battle system.

USG: Yeah, the flip mechanic is something we saw in the original Wii U announcement trailer, but haven't really seen in game. It's nice that it's finally come around. So, up through Super Paper Mario, the Paper Mario games worked towards abstraction. That game was full of digital elements and a strange surreal imagery. But it seems like the past few Paper Mario games have been much more grounded in an arts and crafts style, with stickers and finger paints.

Tabata: Am I right in thinking you're asking about the graphical style?

USG: Not just the graphics, but you have the elements like the box fans — real-world objects are entering into the series.

Tabata: Well, I think one factor here is the fact that now it's on this Wii U hardware and we're able to present it in HD. Obviously, it's going to be visually richer. Since it's "Paper" Mario, we thought, let's make it really look like it's made out of paper. We focused a lot on the quality of the paper, making the paper look real... but, obviously, because it's a Mario game, we want to make it... not exactly fantasy, but to give it a kind of cuteness that's appropriate for a Mario title. Having those real-word objects come in works like an accent, or punctuation. So, when you have this world that's made entirely of paper, and you have these real objects, a completely different quality entering in, that jarring sensation has a lot of impact, and it's also very interesting and funny.

USG: The original Paper Mario felt like a reaction to the technical limitations of the time, because you saw a lot of N64 games with 3D worlds, but then sprite based characters, so it seems like Intelligent Systems took that and said, Let's really play that up. Obviously, you don't have that problem now on Wii U. So, does that pose its own challenge for inspiration, for ideas? Sometimes the best ideas come from limitations, and now you don't have those limitations.

Tabata: As you say, as the hardware's gotten more powerful we have a lot less limitations. And so, we kind of look at it in new ways — now that we have this extra power, what are the extra things that we can do with it? And so, we've focused a lot on the environments, and terrain is very much made in 3D space. So, as you proceed deeper into the level, you'll have the camera follow you around, and you'll see how fully realized the environments are. I don't know if that's a good answer to your question....

USG: I also meant in terms of just coming up with basic ideas. We don't have those limitations, so, where does, thematically, the Paper Mario series go from here? You mentioned the child who is obsessed with finger paints, but in terms of the overall design of the story, I'm curious how the technology and the fact that you're creating iterative sequels factors in as well.

Tabata: I mean, I think the main thing I want to focus on is, when we have new hardware, focus on what are the specific abilities that that new hardware has.

If it makes you feel better, you can pretend the two guys bowing behind the fellow pounding mochi are Nintendo executives apologizing for this game.

USG: So, in terms of Color Splash, what does that mean, with the Wii U, specifically? How did you arrive at these elements for the touch screen? Sticker Star was on 3DS, which also had a touch screen. So, what differentiates this from the previous use of that technology?

Tabata: So, I think one thing is that the screen is quite a bit bigger, so you can have more objects there on the screen. It would be really hard to look at all those cards on the much smaller 3DS screen. And so, you have all these things that are right there in your hands, but we were able to make it look a lot more pleasant, be a lot more pleasant user experience.

Also, this isn't necessarily a difference between the 3DS and the Wii U, but there are different ways that we're using that technology as well, not just the cards. There's actually this ability called Cut Out in the game. The concept is you have this 3D world on the screen that you collapse into 2D and bring it down to the gamepad screen. So, you can see a dotted line in the environment as you draw onto that screen. And if you trace along that screen, that line, that actual area of the environment will just peel up and pop out. And so, in that space that you cut out, you might put a card in there, or you might actually put Mario in there, and he's able to run along and get somewhere he might not normally be able to.

And finally, this is the Wii, so you can play it on your TV, so you can play it on a large screen. You're able to use the gamepad to get off TV, play as well, and get that kind of feel from right there in your hands.

USG: So, when you do off-screen play... the touchpad interface is important to combat, so how does that work, exactly?

Tabata: So, if you're in battle on Gamepad-only mode, you'll get this kind of picture-in-picture view of what's actually happening. While you're exploring, you'll have that on there, and when you enter into battle, you'll have the battle card screen flop in and get this picture-in-picture.

USG: The Wii U does have capabilities the 3DS didn't, including much more robust online and Miiverse support, and the ability to get other people to play with Wii remotes or motion controls. Do any of those factor into the game?

Tabata: No, this game doesn't support the multiplayer and additional Miiverse. We really wanted to create a good single-player experience, and have people really come into this world and enjoy the puzzle-solving aspects of this game.

USG: It seems like the Mario RPG concept has taken to an alternating schedule, with Paper Mario and then with Mario & Luigi. What differentiates those two series? How do you keep those two general concepts, both of which involve Mario and an RPG adventure, separate and distinct?

Tabata: So, as you know, the first Paper Mario was very much a role-playing game, and Mario and Luigi is of course also a role-playing game. Yeah... obviously, we have these two RPG series, but they both allow us to offer new and varied experiences to players.

The old Paper Mario games, they were obviously RPGs and had a lot of good elements, but they weren't just about the RPG elements. They were full of solving puzzles, solving mysteries, the color factor, the visual style. For the Paper Mario series, we're focusing more on those elements — the puzzle-solving.

On the other hand, the Mario & Luigi RPG series is created more in a 2D space. And obviously, because we have this fully realized 3D world in the Paper Mario games, we're able to have much more dynamic events, like you saw in the trailer, with the game being rolled up and the camera panning around.

There's a developer by the name of Taro Kudo who worked on the previous game as well, and he's been basically the overall director for the story and the dialogue in this game. He's very very good at coming up with gags and jokes, but he's also very good at crafting a good story. And I think if you play the game to the end, you may actually cry at the end. We did some test plays and there really were people who cried at the end.

And therein lies the problem for many fans!

USG: Do you work closely with the localization teams? Because, as you say, there are a lot of gags and a lot of emotional elements to the games, and that can be difficult to translate from one culture, one language to another.

Tabata: As you say, it's very difficult to translate jokes, so rather than having the localization team just translate Japanese jokes, we worked very closely to make sure that the English writers actually came up with jokes that work in English, jokes that would be funny in this market. And I think the creativity of the localization team is on display. You were laughing [at the dialogue], so I think it worked out.

USG: Let's talk about the use of, the importance of limited resources in combat. That's something that the series introduced with Sticker Star, and it was kind of a hotly debated element. Some people liked it and some people didn't. But, you've gone back to that with this one, so, clearly you think it's something that works. Games need limited resources to keep them interesting, but I mean for just basic actions. You know, using a hammer or jumping, those are things Mario can do. So, why does he need cards or stickers to help him do that in this game?

Tabata: So, as you kind of touched on, I think the main thing, the basis of what we want to do is provide a unique experience. So, I think when you have a limited number of cards, it kind of increases the depths and extent you have to think. Like, if I have a hammer card — should I use it now, or should I wait until later? But this game has a lot of different cards. If you wanted to look at them in one straight line, it would be giant. And I think, it's also important that, because they're cards, and they just have these simple images on them, you look at them once and know exactly what it is, and that's very important, too.

USG: Another big change that the series implemented with Sticker Star was, instead of having a lot of unique original characters in the game, it focused more on Mario and Toad and Bowser, whereas the previous games had a lot of weird NPCs that accompanied Mario. And I see that's continued, or seems to be continued, with this.

Tabata: So, I wasn't really involved with the previous title, so I'll just talk about this one. But I think one thing is that because this is taking place within the greater Mario world, we wanted to focus as much as possible on the familiar Mario characters. All Toads, right? It's just a bunch of Toads. So, we had to think, if it's all Toads, how do we make them distinct and give them personality? So, one thing we thought, so, the basic Toad is red, and if they have something different about them, we'll change the color. And of course, a lot of the personality comes out in text. And so, you can also use the fact that they all look alike as the basis for jokes. So, one thing we're going to focus on, because we have all those limits, obviously, we're using all these familiar characters, is: How do we create variety, and how do we create interest?

Mario looks on as an army of Toads escape from the Toad ghetto on their mission to degrade the quality of Color Splash.

USG: You've said that this is your first Paper Mario game, right?

Tabata: Yes.

USG: Coming in as someone new, working on a series that's been around for 15 years — what do you personally hope to bring to Paper Mario?

Tabata: I think because I didn't have experience in the previous titles, I was able to provide good insight on how to make Color Splash enjoyable for someone who would be new to the series. So, I'm always thinking about what's new, what can be done that hasn't been done before. I hope that maybe I've been able to come up with some gags or ideas that hadn't been thought of before. Yeah, I think if you're always doing the same thing, you don't really get inspiration to do something new, so that's what I hope with this.

USG: I'll wrap it up after this. Just as a final question, what would you like for players to take out of this game that maybe they haven't experienced with other Mario games?

Tabata: There's such a rich variety of different events in the game. So, if you just play through the game, I think you'll get lots of different fresh things that you haven't gotten before. And I hope people get a sense of satisfaction when they solve a puzzle.

I think people will progress in the story, they'll see, it's a lot deeper, and I hope people feel really close to Huey [Mario's companion character in this game] and think, "Man, Huey's a real good guy." I hope they get a lot out of the story.

And, also, it just feels really good to paint things. I hope people sling paint everywhere.

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Comments 38

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  • Avatar for jeremycarrier12 #1 jeremycarrier12 2 years ago
    Man...like Nintendo weren't content with burying Star Fox and Metroid this year. They gotta fully kill off Paper Mario, too.
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  • Avatar for jeremy.parish #2 jeremy.parish 2 years ago
    @jeremycarrier12 Yes, this truly looks like the worst video game ever devised. It may not kill off just the series, but all of humanity as well.
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  • Avatar for jeremycarrier12 #3 jeremycarrier12 2 years ago
    @jeremy.parish This was Donald Trump's back-up plan. If he doesn't get elected to destroy the free world, Sticker Star 2 here will take care of it.
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  • Avatar for CipherStone #4 CipherStone 2 years ago
    Speaking as a weirdo who didn't hate Sticker Star, I'm interested in playing Color Splash. Even if its not as good as Thousand Year Door, it's refreshing to see Nintendo experiment with franchises.
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  • Avatar for gvs44079 #5 gvs44079 2 years ago
    Deleted November 4000 by Unknown
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  • Avatar for Soapfish #6 Soapfish 2 years ago
    Deleted September 2016 by Soapfish
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  • Avatar for Soapfish #7 Soapfish 2 years ago
    I enjoyed Sticker Star quite a lot and this looks fun too. I understand not having any interest in a game, but the outrage seems unwarranted.
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  • Avatar for Vanderdulpp #8 Vanderdulpp 2 years ago
    Both M&L and Paper Mario went totally off the rails after TTYD- less emphasis on interesting interconnected worlds and RPG gameplay. I doubt we'll ever see another game even close to the originals in terms of depth, because Nintendo has realized they don't need to spend as much time with these games to make money. It's not a passion project series with unlimited time like Pikmin.
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  • Avatar for InsertTokenz #9 InsertTokenz 2 years ago
    Well color me interested.

    ...I'll see myself out. :)
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  • Avatar for benjaminlu86 #10 benjaminlu86 2 years ago
    @not_themilkybarkid It's not a matter of not liking the game, so don't play it. I do that all the time with tons of games. It's that they're taking this game that people liked (Paper Mario/TTYD) and keeping the name but replacing its guts with something else. I'm going to pass on Color Splash, just like I put down Sticker Star without finishing it. But if I want to play a game in the style of Paper Mario 1, what choice do I have besides replaying an old game? Surely, after a dozen years, I'm not being unreasonable for wanting a novel experience for a particular type of game that can't be dismissed by just saying "don't like it don't play it"? There's a need not being met by Nintendo's current output.

    Hopefully that provides some insight for you to understand people who have different opinions than your own. Certainly, there's no shortage of exciting games to play. But there is a shortage of exciting games of THIS particular type which is specifically NOT being made on account of Color Splash filling that slot in Nintendo's schedule and resources.
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  • Avatar for Kuni-Nino #11 Kuni-Nino 2 years ago
    TTYD has people viewing it with nostalgia goggles. Color Splash is basically doomed for those people. Nothing IS makes will ever match what that game accomplished so I'm glad IS moved on from that. They don't need the drama.

    Since I loved Sticker Star, I'm hoping Color Splash can be just as creative and unique as that game was. It will be a nice swan song for the Wii U. Hopefully this game finds an audience.
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  • Avatar for Yesshua #12 Yesshua 2 years ago
    I have zero problem with the basic concepts of having the game be mostly focused on collecting stickers/cards and then using them to solve puzzles. A more puzzle focused adventure game style Paper Mario is cool!

    Just, last time they did this I didn't think Nintendo executed very well. Very poor communication of which stickers would be needed where, and the size of the special ones added a LOT of un-fun inventory management and extra trips to collect/try out stickers.

    So if this game can condense the levels down where the solution needed is always included in the same zone as the puzzle, then that's fine. That limits possibilities and means I won't need to wander the mushroom kingdom in its entirety. But I don't wanna be tasked with walking to and fro over the entire world again and again. That needs to change. Sticker Star was always best when puzzle and solution didn't have a bunch of buffer walking between them.
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  • Avatar for nadiaoxford #13 nadiaoxford 2 years ago
    And I'm just sitting here with my fingers pressed together, hearing the echoes of outrage over the original Paper Mario.

    "What is this crap?! Where's Geno? Where's Mallow? There's no way Nintendo can make a good Mario RPG without Square. I'm not touching this!"
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  • Avatar for dt #14 dt 2 years ago
    Writing petitions to get a game cancelled is really stupid, sure, but, I dunno. I certainly don't begrudge the team working on this for trying to mix things up on the gameplay side of things, but I really miss when Paper Mario games had actual characters instead of a dull parade of generic Toads - at least give some of them unique designs, for crying out loud. What'd Sticker Star even have for NPCs other than Toads, Kersti and a nameless Wiggler? It loses a lot of the charm the originals had for me, charm that isn't really replaced by the writing switching to being a more joke-a-minute style. Similar to the gameplay, I don't begrudge them for trying to get something out of that, especially since the decision was an executive one and not a creative one. I do like Tabata though, she always comes across as sharp and having a good creative vision, so even though this is a hard pass for me I'd like to see what else she'll do in the future.

    Also, just wanted to say, even though I loved the interview, the snarky intro and image descriptions were kind of a turn-off. Complaining about people complaining isn't really a good look, even if a lot of the fans are being obnoxious and entitled.
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  • Avatar for inkphantom #15 inkphantom 2 years ago
    It seems like it's impossible for Nintendo to please people. The same folks who deride the company for making "the same game every year" will also completely dismiss a game for "not being enough like the one I liked". I think it's really cool that they are revisiting sticker star's mechanics and doing new stuff. If the reviewers I trust like this one, I'll definitely check it out.
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  • Avatar for Jonnyboy407 #16 Jonnyboy407 2 years ago
    I HATED sticker star (no offense meant to anyone who liked it) but I am willing to give Color Splash a try. I am not willing to judge it until I've played it.
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  • Avatar for froyton #17 froyton 2 years ago
    @nadiaoxford I was one of the skeptics when the first Paper Mario was unveiled. I tried it anyway and ended up loving it.

    I don't think it's entirely fair to compare this situation to that. People tried Sticker Star and many of them, myself included, did not like it. Color Splash is keeping several things that people did not like about Sticker Star. People aren't just making up reasons to criticize Color Splash.
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  • Avatar for froyton #18 froyton 2 years ago
    I find myself being irritated by people on both sides of the matter: on one side we have people signing petitions to get a game canceled instead of simply ignoring the game like any normal person would, and on the other side we have overly sensitive defenders who get upset when anyone expresses an ounce of skepticism over this game. Well, no matter what I write, I'm going to upset someone, so I might as well just be honest.

    I look at Color Splash, and I see both things I like and things I don't like. I like some of the puzzle-solving elements they've shown, like in that hotel demo. I like the art direction. I do NOT like what has been shown of the battle system, nor do I like the idea of having to collect cards. I will wait for the game to come out and for reviews to be written, both by journalists and by randomos on game forums, before I decide whether I want to give the game a try. However, I have to say with the information we have right now, it does not look like a game I want to buy.

    I knew Sticker Star was going to be different, but I gave it a chance anyway. Super Paper Mario was different, and I love that game. However, when I did play Sticker Star, it disappointed me and I didn't even finish it. Before Sticker Star, I would have happily bought any Paper Mario game Nintendo put out and trust that it would be something I enjoyed. Thanks to Sticker Star, I feel like I can't rush out to buy a new Paper Mario game without scrutinizing it beforehand, lest I risk wasting my money. That is really sad.

    With that in mind, I think it is perfectly fair for me to express my skepticism toward Color Splash when it is very apparent that it's taking cues from the game that shattered my faith in the series. Some people are definitely taking it too far, especially with the petition - I think it's plain stupid for anyone to demand anything from Nintendo, and the term "entitled" applies there perfectly. However, I think it only adds to the toxicity when defenders throw the term "entitled" at anyone who criticizes Color Splash or wishes that Nintendo would make another game like the first two Paper Marios. They are beloved classics - why wouldn't we want another game like them? I for one am not going to demand it from Nintendo, but I'm still going to wish for it to happen someday.

    We'll see how Color Splash turns out when it's released. I hope it turns out to be something I'd enjoy, but I'm not going to get my hopes up because I've already been burned by Sticker Star.

    And for those who wish we could get another game like the first two, I hear that South Park: The Stick of Truth feels a lot like a Paper Mario game.
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  • Avatar for Kuni-Nino #19 Kuni-Nino 2 years ago
    @froyton They're not making up reasons, you're right. They're just blasting the game for not being what they want it to be and that's annoying. They sound entitled and they're idiots for trying to launch a crusade against a videogame of all things. This is Federation Force all over again but on a smaller scale cuz Paper Mario doesn't have starved hardcore fans.

    We get it. Y'all want an RPG with stock shounen characters. Guess what? Color Splash isn't that and the devs are doubling down on making it more unique. Tough luck. You still have Mario and Luigi. You also have dozens of RPGs out there worth playing. Go play those.

    But stop with the persecution complex. The conversation around Color Splash has only been negative. The haters are the ones driving the conversation.
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  • Avatar for LBD_Nytetrayn #20 LBD_Nytetrayn 2 years ago
    @Kuni-Nino I wouldn't call Goombella, Koops, Rawk Hawk, or Admiral Bobbery "stock shounen characters."

    I'm willing to give this a shot on its own merits. It looks like an improvement over Sticker Star, which wasn't a terrible game, just a lousy Paper Mario game which felt more like a proto-Mario RPG that someone would have come up with had Legend of the Seven Stars and on never been a thing.

    Color Splash looks like it's taking small steps to get back to where they were before a ginormous leap backwards that I personally think should never have been taken.

    And like I said, I'm willing to judge it on its own merits, because at this point, I don't think a direct comparison will do much good.

    Here's hoping that Bowser actually gets to speak again this time.Edited September 2016 by LBD_Nytetrayn
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  • Avatar for strongbadsings #21 strongbadsings 2 years ago
    I can't think of a single game Nintendo's released this year without some sort of fan "outrage" behind it, whether it was Fire Emblem's perceived "censorship", outrage over the "terrible" controls of Star Fox, anger over the "weeaboo culture" in Tokyo Mirage Stories, and endless "cancel this game" petitions we've gotten for Federation Force and now Pikmin 3DS.

    It's getting really old, and I would imagine the people complaining would probably be a lot more happier if they spent less time trolling message boards and more time actually playing the video games they claim to be "defending".
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  • Avatar for jihon83 #22 jihon83 2 years ago
    Limited uses of basic actions? That has to be carefully managed, like the "director" in Left for Dead, in that case, you end up gutting the strategy element that comes with scarcity; or sign posted to the point that the game will feel too smooth an experience, a bit like Portal, as players just go through the suggested motions. It is a tough needle to thread. Hopefully, the game will let players know everything about the map and encounters, so you get to pick your poison, at least, when stocking up on your action cards.
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  • Avatar for Kuni-Nino #23 Kuni-Nino 2 years ago
    @LBD_Nytetrayn I would call them that. Honestly I'm not the biggest fan of TTYD partly because the characters and scenario didn't do much for me. I felt a Saturday Morning cartoon vibe coming from all those characters and the messages about doing things for your friends and believing in each other was too much from me. I just felt like I was playing a game for 12 year olds and my mind is in a different place nowadays.

    I'm not saying it's bad, mind you. I'm just calling it what it is and I still think the game is very good. I would have no problems recommending it as a first time RPG. It's better at introducing the tropes of the genre than anything else, seriously.
    @joshnickerson Yeah, what's up with that. Some of those games turned out pretty fantastic yet for some reason there was a cloud of negativity surrounding them. Tokyo Mirage Sessions is so ignored that it's shameful. It was a sincere JRPG that was actually good yet I think I heard more people talk about Star Ocean 5. The fuck? I wish Tokyo Mirage Sessions would have been released on PS4 just so that people didn't have an excuse to ignore it.

    The media really let that game down.
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  • Avatar for MetManMas #24 MetManMas 2 years ago
    While I'm disappointed that Paper Mario's continuing to stick with more standard-ish designs for the most part, it's not a deal breaker. I mean, I'd love to see a return to more Toad and mook variety besides the generics, maybe an Original the Character or three besides the latest gimmick companion, and less of the "lol arts & crafts" humor, but it still looks like a pretty fun game and I'm sure to try it out eventually if I pry myself away from the PS4 long enough, haters be damned.

    It's just that at one time Paper Mario was more than just an RPG-ized take on Standard Mario, you know? It built a world that existed beyond the Mario Stomp Bowser Save Peach stuff that defined the platformers. Backing away from that to make the games closer to Standard Mario feels regressive, like man devolving into some fish thing and diving right back into the ocean.

    Oh well, it'll probably be much better than Sticker Star, at least.
    @Kuni-Nino For me at least, my choice to go with Star Ocean 5 (which I pre-ordered) over Tokyo Mirage Sessions had nothing to do with the changes to net that more lucrative T rating and everything to do with me being a fan of tri-ACE's works and just not really being into the Persona/Personaesque wing of Shin MegaTen.

    That said, in retrospect I wish I'd just spent the $60 on Xenoblade Chronicles X or more Final Fantasy XIV time. Star Ocean 5's not a bad game, but it's definitely heavily outclassed by what lots of modern RPGs have going on.
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  • Avatar for VotesForCows #25 VotesForCows 2 years ago
    Great interview - really enjoyed this. I don't play these games, but its very interesting to hear the thought that goes into them.

    On the other issue... I'm finding the recurring cycle of outrage/indignation quite tiring at this stage (must be very tough for those of you working in the industry). I've loved videogames for more than 30 years, but I think that they (and most other things in life) aren't worth directing negativity at people.

    Not everything is for you. Things that were once for you change. Everything changes eventually. There are enough beautiful things in the world to keep you occupied.
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  • Avatar for LBD_Nytetrayn #26 LBD_Nytetrayn 2 years ago
    @MetManMas Precisely. I liked it more when Paper Mario was a stylized expansion of Mario's world, before they decided to make him a paper-gimmicked alt-universe version of bog-standard Mario.
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  • Avatar for Modern-Clix #27 Modern-Clix 2 years ago
    @jeremy.parish It was a good interview, but it contrasts heavily with the picture captions that come off very snarky, which seems unlike you when you cover a game. Even with Federation Force, you gave it the benefit of the doubt until you actually played it.

    Either that or you are being sarcastic and it flew over my head entirely, which could be my fault. My wife says I am too literal in everything people say.
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  • Avatar for Modern-Clix #28 Modern-Clix 2 years ago
    @Vanderdulpp What about Super Paper Mario for the Wii? I thought that was a pretty good game. Flawed, for sure, and with some unusual difficulty spikes, but it tried something new and it was probably, character and story wise, the most bizarre entry in the series.
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  • Avatar for donkeyintheforest #29 donkeyintheforest 2 years ago
    The visual style of this game looks great to me. I just wish it had a hard mode or something.

    I loved TTYD because of the hilarious writing. I tried to like the one for Wii, but gave up about halfway through or so cause it just wasn't as funny. Neither were particularly challenging, but TTYD was carried through by the writing.

    If there is a good gameplay hook I can make it through some mediocre writing, but with the gameplay so easy I would rather read a book then have to slog through to get to the fun bits.

    Looks like I'll be waiting for the review on this, but at least it doesn't have the problem of having worse graphics than the average free phone game like some other recent unfairly-hated-prior-to-launch nintendo games...
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  • Avatar for nadiaoxford #30 nadiaoxford 2 years ago
    Am I the only person on the planet who played Paper Jam, really enjoyed it (despite some filler), and think it bodes well for the future of Mario RPGs?
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  • Avatar for choog #31 choog 2 years ago
    @Vanderdulpp I'm surprised to see you including Bowser's Inside Story in the "off the rails" category. The consensus (which I agree with) opinion is that it's one of the best M&L games.
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  • Avatar for SargeSmash #32 SargeSmash 2 years ago
    @nadiaoxford : Nope. I enjoyed Paper Jam more than Dream Team, and I actually liked Sticker Star a bit more than both of them. Madness, I know! I also didn't like The Thousand-Year Door as much as others, I think the original Paper Mario is a bit more fun.

    Again, though, I'm apparently weird like that.
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  • Avatar for Thusian #33 Thusian 2 years ago
    @benjaminlu86 you'll have to excuse me but this sounds like saying why didn't they make the same game again because I liked it. You know the exact thing Nintendo has been criticized for years for. It would be far easier to not try something new. If this is what Nintendo fans really feel we can't then call them stagnant when they stay the course.
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  • Avatar for strongbadsings #34 strongbadsings 2 years ago
    @Modern-Clix Pretty sure Parish was being sarcastic in the captions, sort of mocking the Nintendo hate that's been spreading around lately.
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  • Avatar for GoldSashimi #35 GoldSashimi 2 years ago
    As someone who has never played a Paper Mario game, I don't quite know what the problem is. The idea sounds reasonable enough. People hate change in long running series, but it may actually be good; people were upset about Final Fantasy 12 and it turned out to be one of the best games in the series.

    Again, I have no experience with the series, but as long as its a fun game, isn’t that all that matters?
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  • Avatar for Modern-Clix #36 Modern-Clix 2 years ago
    @Thusian Or how about everyone blaming Miyamoto when he had nothing to do with this game?
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  • Avatar for Modern-Clix #37 Modern-Clix 2 years ago
    @joshnickerson Makes sense. Was not so sure, because sarcasm usually goes over my head.

    Back on topic, I think this game looks to be incredibly fun and I love the visual style.

    My only complaint, and it is not from a gameplay perspective because I do not mind change, is that the Mario universe has so many odd, quirky characters and races, that it is a shame to not only utilize them, but to also come up with new ones.
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  • Avatar for samuelcordova55 #38 samuelcordova55 2 years ago
    @Kuni-Nino Oh I'm sorry I'll just blindly accept anything Nintendo gives me and have no opinion whatsoever, after all it's not like Nintendo is a video game corporation that makes a living by selling us entertainment silly. I critiize because I want to see the series improve, not to mention I've played the Mario & Luigi series it's too hard and too drastically different from the Paper Mario rpgs, most of the other rpgs you mentioned I find boring because they're cliche and melodramatic with plots I could easily find in 98% fantasy anime that would usually bore me to death and put me to sleep, I prefer comedy rpgs taking place in a more modern setting, Mother 1's dated to the point of almost being unplayable, and I really don't care for how seriously Mother 3's plot took itself, I don't even think Mother 3 told the story all that well, I couldn't cry at the end because spoilers, hardly anything about Lucas' and Claus' relationship was revealed because the game focused on dicking around for the Egg of light and needle pulling rather than giving me a reason to care about Lucas and Claus

    Earthbound at least knew it wanted to be comedic with a dark moment popping up every now and then but since the Mother series isn't coming back due to being finished and I could never beat a Mario & Luigi game due to them asking too much dexterity of me, (I mean Superstar Saga and Partners in Time had me seeing the game over screen more times perthan I could count and they remain unfinished on their original cartridges and why I did not bother with Bowser's Inside Story because I knew I'd just get a ton of game overs and get permanently stuck again. Superstar Saga nearly turned me away from RPGs completely thinking they would all be too difficult for me to beat Thousand year door changed my line of thinking that.

    You seem to be under the misconception that all RPGs are the same. Well I guess then Sonic fans who were wanting something along the lines of Sonic 1-Sonic 3 & Knuckles should have just played the 2D Mario games after all they're both 2D platformers so that means they play exactly the same oh wait...

    I enjoy the old games but I do eventually get bored of them and want another experience within the same series that has a similar fundamentals but has new content. Should fans of Pokemon Mystery Dungeon go seek out another rpg jus because the Pokemon company just wants the mainline Pokemon games to be the only RPGs despite the fact other RPGs won't give them the same experience as the Mystery Dungeon? I don't want to go play Final Fantasy just because it's in the same genre as past Paper Mario games and I don't want to be forced to play Mario & Luigi because I know I will not be able to beat them not without a save state type feature to help me get a perfect hit on the special moves anyway I don't like it when a game tells me get this complicated timing right every time or you'll suffer a serious ramification by having the attack on do 1 percent damage.

    Not to mention I prefer comedy RPGs that aren't littered with jokes you'd see any any typical fantasy anime not to mention I also dislike anime art style games and blame them as I think they contributed to anime knockoff shows that put very little effort into being good simply expecting the art style to carry the show simply because games using it were successful and I think the Japanese animation industry already found it's look so their video game industry should strive to find it's own look. I also dislike the let's make the look realistic as we possibly can RPGs because they're making a video game not a movie.Edited 2 times. Last edited September 2016 by samuelcordova55
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  • Avatar for arik33 #39 arik33 A year ago
    Best game mario ever. I've been waiting for this all summer website mario tips
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  • Avatar for Luiskois #40 Luiskois A year ago
    @Kuni-Nino Wait until your favourite franchise is ruined. I don't care if it's a favourite TV show, a favourite movie, a favourite band or favourite video game or something else what has to do with your childhood. For those of you who don't understand how angry us Paper Mario traditionalist fans are regarding Sticker Star and color Splash. Wait until a game or TV show or movie that you absolutely love to desk, gets butcherd and then you don't have a right to complain because when you complain about THAT when it happens to you maybe then you'll understand and feel the same way that I feel right now.
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