Hopoo Games's follow-up to the original Risk of Rain went into full launch earlier this year. Though it hasn't been that long since launch, Hopoo is already planning for the future, including more content, more staff, and bigger updates.
The 3D sequel to a 2D cult-hit roguelike, Risk of Rain 2 had been in Early Access development for a short while leading up to its launch last month. Over time, it added new Survivors to its ranks, new bosses and stages, and options like alternate skills. It also found its way onto consoles, including the Nintendo Switch.
As Hopoo notes, its Early Access roadmap kept the studio on track. It also, however, "came at a cost of creativity and quality to meet deadlines," according to a new blog posted today about the future of Risk of Rain 2. Hopoo notes how things fell by the wayside, from cut bosses to incomplete lore entries and no official mod support—all things the studio says it plans to address.
According to today's blog, one more Content Update is on the way, as a thanks to players. The plan is for this update to complete all cut internal content, while also addressing player feedback. There's no timeline on this update, but Hopoo is also hiring a few more members to join the team as it works on it.
After that, Hopoo Games says it will start working on "Expansions" for Risk of Rain 2. These will be larger than usual updates—the studio estimates "multiple Content Updates" in size, arriving about once or twice a year—that are themed around certain ideas or concepts. Balance changes, bug fixes, and other quality-of-life updates will be free patches, but Expansions will be paid updates.
Hopoo says the income will help pay for new developers and porting costs, as well as serve as a way to encourage players to re-engage with Risk of Rain 2. "The reality is that [Risk of Rain 2] is competing with every other game on the planet for your time and focus," reads today's blog. "And as the game ages, and new cool games come out, we want to make sure that if we’re compelling you to come back to [Risk of Rain 2], it’s with something more exciting than 1 new survivor and 8 new items."
Modding updates are also in the works to make mod creation easier for Risk of Rain 2 creators. The roguelike will also be coming to Google Stadia with a new bonus map, Sundered Grove.
I've been playing Risk of Rain 2 for about a year now, through Early Access and launch. With the addition of the surprisingly unique final boss and ending, I had kind of assumed that would be it. I spent another handful of hours unlocking some costumes and skill variants, but for the most part, I figured that was the end of my time with Risk of Rain 2.
Big content expansions with more than just a handful of item updates sound really appealing to me. It gives me a reason to jump back in and tinker around with my favorite builds, or try out new combinations. Rather than stay hooked incrementally for weeks, I can dip back in with a big new update and rediscover it altogether. What the roadmap and cadence for these updates will look like remains to be seen, but I'm definitely interested in the idea of a fresh flood of Risk of Rain 2 at some point in the future.