Rocket League is Getting More of What it Needs: Complexity

Rocket League is Getting More of What it Needs: Complexity

Psyonix is looking to add new, crazier levels to its breakout hit.

I dig Rocket League, but the current experience is rather simplistic. Racing around in crazy rocket cars, pushing a giant ball around a flat field feels right. Developer Psyonix has absolutely nailed the core of the game, but you'll see the entire experience within a few hours. Rocket League is satisfying, but it feels like there should be more to the game.

More cars, more ways to customize your ride, and more levels are a given. When I played Rocket League, all I could think is "what if this was crazier?" I'm not a sports gamer like Kat, Mario Kart is more my speed. There's boosts in the game, but I want more power-ups for your cars, more ways to shift the momentum. I'd love crazier maps too. Stadiums with hills, ramps, and multiple levels to make things just a little bit more interesting. They should split them out from the flat, more competitive maps that already exist in the game, because I know there are people who care a lot about their ranked league.

The thing is, more varied levels were a part of Rocket League's predecessor, Supersonic Acrobatic Rocket-Powered Battle-Cars. (Yeah, most people don't realize that Rocket League was a sequel.) Levels like Utopia and Galleon played around with the basic formula of the game.

The developer agrees that Rocket League could be a bit freer.

"We wanted to start with the standard fields this time because we wanted to make sure everyone understood what the base game was, how we see the standard Rocket League experience being," Psyonix president Dave Hagewood told PCGamer. "We also wanted to promote competitive play in the game, and people who want extremely balanced competitive play and ranked modes and things like that, without adding a lot of extra noise. But we know the majority of players aren't super competitive, they just want to have a good time-and we have a great time with the crazy different maps and so on. So we already have some of those in production to roll out later on."

Hagewood said that it's a "little bit too early to say" when those more complex maps would be dropping. He explained that the next map will still retain a standard layout, but further maps would diverge a bit. The next content update has been revealed as Supersonic Fury, a paid DLC release that adds two new cars, six new decals, five new paint types, two new rocket boosts, and two new wheel sets. Alongside that $4 DLC, there will be a free update adding Spectator Mode, the standard-style Utopia Coliseum, 3v3 Ranked matches, and more country flags. Psyonix is still working out what comes after that.

"There's so much that we want to do, and there's so much that we're doing every day," said Hagewood. "If I could patch the game every single day and have something new every morning for people, I probably would. But the logistics of it make it very difficult, because we have to make sure we don't break anything. We have a very long list, probably a four-patch-long list at least, and we're constantly reiterating and reshuffling what those next priorities are going to be."

Is Rocket League too simple or just right for you? If you've played it, what else would you like to see from the game?

Mike Williams

Reviews Editor

M.H. Williams is new to the journalism game, but he's been a gamer since the NES first graced American shores. Third-person action-adventure games are his personal poison: Uncharted, Infamous, and Assassin's Creed just to name a few. If you see him around a convention, he's not hard to spot: Black guy, glasses, and a tie.

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