Rogue Legacy 2 Hits a Tiny Delay Just Ahead of its Early Access Launch

Rogue Legacy 2 Hits a Tiny Delay Just Ahead of its Early Access Launch

Cellar Door says it needs a few weeks to get to a point where it's "truly proud" of the roguelike sequel.

Be warned: if you were looking forward to starting a new family line (and sending countless heirs to their doom) in Rogue Legacy 2 next week, you'll need to wait a bit longer. Today, one week ahead of the roguelike sequel's planned early access launch, developer Cellar Door Games has announced a sudden but short delay.

Now, instead of hitting early access next Thursday, July 23, Cellar Door is aiming to get Rogue Legacy 2 in the hands of players on Tuesday, August 18. That's just shy of a month, an unusually small delay, but Cellar Door is adamant about wanting to get the title out there in a state it's happy with.

"We've run into a few setbacks and we aren't quite ready to show it yet," reads a statement released on Cellar Door's website. "We're close though (which is why the delay is so short), we just need a bit more time to get it in a state that we're truly proud to display. We know a lot of fans will be disappointed by the delay, and for that we apologize. Even in Early Access we don't want to compromise the quality of the game, and we hope it shows when we make it to launch."

Once Rogue Legacy 2 is out in the wild, Cellar Door is aiming to push major updates including "biomes and everything associated with them (new bosses, new enemies, new hazards, etc.)" every two months or so. At the moment it's hard to say just how it'll compare to the original in terms of scope, but with guarantees for new genealogical traits, castle building, and a whole kingdom to explore, a steady stream of updates could see Rogue Legacy 2 quickly eclipsing its own ancestor.

For now, Rogue Legacy 2 is only planned for launch on PC through both Steam's Early Access program and the Epic Games Store's.

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Mathew Olson

Reporter

Mathew Olson is a writer formerly of Digg, where he blogged and reported about all things under the umbrella of internet culture (including games, of course). He lives in New York, grew up under rain clouds and the influence of numerous games studios in the Pacific Northwest, and will talk your ear off about Half-Life mods, Talking Heads or Twin Peaks if you let him.

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