Facepunch Studios founder Garry Newman is hoping to move beyond the cycle of boredom and anger that his feels has mired development of Steam Early Access title Rust. Rust is currently available on Steam Early Access, where its reviews remain "Very Positive", but the game's subreddit is another matter. In a message on Reddit, Newman addressed a feedback loop that he feels happens to the game over many months.
"I'm noticing a pattern, and we need to address it. It's something we need to get past as a community, not only because it's getting boring but because it has wider implications," said Newman. "We're stuck in ping pong loop. We release an update, you love it for a month, you get bored, blame the system, bitch for a few months, then we release another update - and the same thing happens."
"My worry is that this is going to be a constant thing. We're not going to hit a point where you go - yep - don't change anything - keep it like it is. Because it's not that one particular system is much better than the other, it's just that one is fresher than the other."
Newman's solution? If you're bored of Rust, just stop playing. It's not meant as a dismissive statement according to Newman, but he feels that excessively bored or angry players don't provide the best feedback. In fact, he seems to think the Rust subreddit has fallen into a rut.
"If you're bored of the game then just stop playing it. But before you get angry about it consider whether we have given you enough entertainment over the last 3 years to justify pocketing your $20," added Newman. "I know this probably sounds pretty dismissive, but that's not how I want it to be. I'm trying to be pragmatic. If you're interested in the game, if you play regularly and still get enjoyment when you play - we're definitely interested to hear what you think. We especially love hearing your stories, watching your videos, seeing your screenshots and paintings - all things that this subreddit has been very low on."
"If we want to leave Early Access then breaking this loop has to be part of that plan. We have a pretty good idea on how to push forward with Rust, but none of it is going to make the game more appealing to people that have spent their last 1,000 hours hating it."
The responses to Newman's statement came in the form of lengthy and direct feedback about the game. Many users complained of excessive grind, while others feels that Rust has lost what made earlier iterations of the game more creative.