After showing off a brief snippet of gameplay at Sony's Tokyo Game Show 2016 press event, Square Enix has outlined a whole host of details about Saga: Scarlet Grace. In an interview with Famitsu (reported by Hachima and translated by Gematsu), the company opened the doors and let players in on what it has been crafting.
Saga: Scarlet Grace, like Saga Frontier, lets players choose between multiple protagonists. In this case, you have four heroes, each with their own story and viewpoint. Your choices this time include Urpina, a young, cheerful woman born into a house of dual-wielding warriors; Leonard, a farmer on a journey to the legendary city of Ai-Khanoum; Taria, an artist skilled in ceramics who has noticed distortions in the world due to her work; and Balmaint, a courtroom executioner who is on a quest to kill his former boss seven times.
In Saga: Scarlet Grace, players decide how they'll travel and explore the map. There are no dungeons in the game, with thousands of events prepared on the world map for players to run into. Which choices you make will determine which events you'll run into and have a major impact on your game's story. SaGa creator Akitoshi Kawazu told Famitsu that the a single playthrough will run 30 to 60 hours.
When it comes to combat, battles follow a timeline, shown in the gameplay tease. Player parties consist of five members. All five share BP recovery each turn and depending on how your party is arranged, you'll get stat boosts and bonus effects. Saga: Scarlet Grace will feature nine types of weapons and every character can equip any weapon.
Saga: Scarlet Grace is currently scheduled for release on PlayStation Vita in Japan on December 15, 2016. There is no planned North American release yet.