Saints Row: The Third is a Technical Mess on Switch, But a Patch is Incoming

Saints Row: The Third is a Technical Mess on Switch, But a Patch is Incoming

Deep Silver is working to polish up the port of this open-world gem.

Saints Row: The Third had a rocky launch on the Nintendo Switch last week. Pop-in, frame rate dips, and an overall poor presentation left a lot to be desired. Publisher Deep Silver has taken note, and in a blog post on its site, detailed a coming update designed to fix its issues.

The patch will, according to Deep Silver's release on their site, add "low resolution particle rendering and related performance update." It will also address audio desync issues, a crash fix, and infinite loading screen problems. It should go live for Switch owners on May 15 at 9 p.m. PT.

Deep Silver also asks that owners who have "experienced more unusual issues" including input lag, default low sensitivity, slider sensitivity, and graphic or texture bugs should reach out to the support team using a form found in the blog post.

Digital Foundry posted a breakdown of the issues with the Switch port, citing many carry over problems from the original Saints Row: The Third release on PlayStation 3 and Xbox 360. Many of the issues cited in Deep Silver's coming patch are addressed here, as well as some stranger ones, like the game looking rough in docked mode due to the bump-up in resolution revealing some less-than-ideal edges.

Our own Mike Williams enjoyed his time with it, though he had similar reservations with the game's fidelity and handling. They didn't ruin his experience, but if technical performance in the here and now is critical, it might be worth waiting out the storm on this one.

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Eric Van Allen

News Editor

Eric is a writer and Texan. He's a former contributor to sites including Compete, Polygon, Waypoint, and the Washington Post. He loves competitive games, live music, and travel.

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