Satoru Iwata's Presence Was Sorely Missed by the Zelda: Breath of the Wild Developers

Satoru Iwata's Presence Was Sorely Missed by the Zelda: Breath of the Wild Developers

The team was excited to share new ideas with Iwata, only to realize they couldn't.

The New Yorker's Simon Parkin recently published an interesting breakdown of the development process for The Legend of Zelda: Breath of the Wild. Though it's a brief piece, we learn a little more about Nintendo's decision to go open-world with its beloved series.

There's one passage that's a bit of a heart-breaker, however: Breath of the Wild's director, Hidemaro Fujibayashi, told Parkin that there were several moments when the team wanted to share their development progress with former Nintendo President Satoru Iwata, only to remember he was gone.

Editor's pick

The Video Game Industry Remembers Satoru Iwata

"[M]idway through production, Satoru Iwata, Miyamoto’s friend and mentor and Nintendo’s well-loved president, died, suddenly and unexpectedly. 'When he passed away, there were moments we'd come up with an idea which we'd be excited to talk to Iwata about,' Fujibayashi told me. 'Then we'd remember he was no longer here.'

"'Miyamoto told me it was the same for him. He'd come up with an idea at the weekend and would feel excited to speak to Iwata about it on Monday, only to remember. The sadness runs deep. This is approaching spiritual talk, but we had the sense that he was watching over our work. That became a source of motivation, a drive for us to improve and be better.'"

The fact that Breath of the Wild's development team was "excited" to share their ideas with Iwata, even though they sadly couldn't, speaks to how much love Iwata had for games, and how much Nintendo's other developers revered him. No doubt he'd be very happy with Breath of the Wild's accolades.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. See our terms & conditions.

Nadia Oxford

Staff Writer

Nadia has been writing about games for so long, only the wind and the rain (or the digital facsimiles thereof) remember her true name. She's written for Nerve, About.com, Gamepro, IGN, 1UP, PlayStation Official Magazine, and other sites and magazines that sling words about video games. She co-hosts the Axe of the Blood God podcast, where she mostly screams about Dragon Quest.

Related articles

A Fix Is Coming to Split Jedi Academy's PC and Console Players Back Up

Aspyr says a "remedy for this loophole is now in the works" and will come out soon.

Call of Duty: Modern Warfare 2 Campaign Remastered Isn't Being Sold for PS4 in Russia

There's been no explicit reason given, but the infamous "No Russian" mission is the likely cause.

Half-Life: Alyx's New Level Editor Is Valve's "Focus Now"

Jake Rodkin says there'll be more info about the updated mod tool soon.

You may also like

Iron Danger's Time-Shifting Mechanic Turns a Strategy Game Into a Intriguing Puzzle

Prince of Persia played around with time years ago, and now this unique strategy game is doing it again.

USG Game of the Month for March 2020: Animal Crossing: New Horizons Rebuilt Our Shorn Social Connections

GAME OF THE MONTH | March's best game won over even the Animal Crossing skeptics on the staff.

Persona 5 Royal's New Endings, Explained

Don't have over 100 hours to spare for round two of Persona 5? We got you.