See a Live, Mo-Cap Q&A With the Heroine of Hellblade: Senua's Sacrifice

See a Live, Mo-Cap Q&A With the Heroine of Hellblade: Senua's Sacrifice

Ninja Theory is putting its advanced mo-cap tech to the test.

Ninja Theory debuted a motion-capture tech developed in Unreal Engine 4 last year that allows the developer to render the heroine of the studio's upcoming title, Hellblade: Senua's Sacrifice, in real-time. Now, the studio will be utilizing the tech to host a real-time Q&A with the heroine, which you can watch on the studio's Facebook page.

Starting at 9 AM PST, you can log in to see the Q&A happen live on Facebook. The event will be largely unscripted, although some questions are filtered beforehand.

At the 2016 GDC in San Francisco, Ninja Theory demoed how the studio's mo-cap technology worked, showing off a video of Senua alongside her actress, Melina Jeurgens. With this tech, Ninja Theory's Chief Creative Director Tameem Antoniades claims that he's able to have better control over the staging of a scene in the video game.

The trailers for Hellblade: Senua's Sacrifice makes a compelling case for Ninja Theory's latest game as an interesting horror-action game which, like their DmC collaboration with Capcom, will explore a kind of hell. Only this time the hell is nordic in nature as player's control Senua, a traumatized viking warrior. Ninja Theory explained that the studio is working closely with experts to deliver an accurate portrayal of trauma and psychosis.

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Matt Kim

News Editor

Matt Kim is a former freelance writer who's covered video games and digital media. He likes video games as spectacle and is easily distracted by bright lights or clever bits of dialogue. He also once wrote about personal finance, but that's neither here nor there.

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