Ninja Theory debuted a motion-capture tech developed in Unreal Engine 4 last year that allows the developer to render the heroine of the studio's upcoming title, Hellblade: Senua's Sacrifice, in real-time. Now, the studio will be utilizing the tech to host a real-time Q&A with the heroine, which you can watch on the studio's Facebook page.
Starting at 9 AM PST, you can log in to see the Q&A happen live on Facebook. The event will be largely unscripted, although some questions are filtered beforehand.
At the 2016 GDC in San Francisco, Ninja Theory demoed how the studio's mo-cap technology worked, showing off a video of Senua alongside her actress, Melina Jeurgens. With this tech, Ninja Theory's Chief Creative Director Tameem Antoniades claims that he's able to have better control over the staging of a scene in the video game.
The trailers for Hellblade: Senua's Sacrifice makes a compelling case for Ninja Theory's latest game as an interesting horror-action game which, like their DmC collaboration with Capcom, will explore a kind of hell. Only this time the hell is nordic in nature as player's control Senua, a traumatized viking warrior. Ninja Theory explained that the studio is working closely with experts to deliver an accurate portrayal of trauma and psychosis.