Sekiro: Shadows Die Twice Patch Nerfs a Challenging Boss, and Strengthens Your Prosthetic Tools

A new Sekiro balance patch makes some small, but meaningful, changes.

FromSoftware released a new patch for Sekiro: Shadows Die Twice which makes some meaningful changes to how the game plays. This includes reworking the cost of using the sweet Shinobi prosthetic tools, as well as a nerf on the Blazing Bull boss.

On the whole I've not known FromSoftware to make so many visible adjustments to its games, but the 1.03 patch for Sekiro seems to be doing just that. For players stuck in the early portions of the game, the biggest change is a vitality and posture nerf to the Blazing Bull boss. It's slightly weaker now, which will hopefully make overcoming this early game challenge a little easier.

Though weirdly enough, FromSoftware's official Twitter account tweeted that "there was error with the Vitality / Posture adjustments made for the 'Blazing Bull.'" Apparently further announcements will be made to correct this error, though FromSoftware doesn't actually specify what the error was. Was the Bull weakened too much? Not enough? It's not very clear.

Aside from the Bull nerf, the biggest changes have been made to the Spirit Emblem cost of several Shinobi prosthetic tools. The Wolf in Sekiro comes armed with unique abilities thanks to his prosthetic arm, but it costs collectible Spirit Emblems to use a particular skill. The more unique abilities sometimes cost 2 or more Emblems, making their usage limited.

Following the patch, the Lazulite Sacred Flame, Loaded Axe tools, Ashina Cross, Dragon Flash, One Mind, Floating Passage, Spiral Cloud Passage, Mortal Draw, Empowered Mortal Draw, and Spiritfall all have an adjusted Spirit Emblem cost. This is "to encourage usage and diversity of approach," according to From's patch notes.

Hopefully this will open up new abilities to players worried about expending too much of their Spirit Emblems in any given fight. You can read the full patch notes below, and check out our Sekiro guide for more coverage.

Improvements to Strategic Approaches

  • Adjusted the efficiency and Spirit Emblem cost of the following to encourage usage and diversity of approach:
  • Prosthetic Tools: “Lazulite Sacred Flame,” “Loaded Axe” series, “Sparking Axe,” “Lazulite Axe”
  • Combat Arts: “Ashina Cross,” “Dragon Flash,” “One Mind,” “Floating Passage,” “Spiral Cloud Passage,” “Mortal Draw,” “Empowered Mortal Draw”
  • Items: “Spiritfall” series
  • Reduced the Posture damage dealt by the first hit of the Combat Arts “Senpou Leaping Kicks” and “High Monk” as it was causing more damage than intended in certain cases. Posture damage dealt in the latter-half of the combo has been increased.
  • Increased the Poison build-up dealt by the Prosthetic Tool “Sabimaru” against enemies that were intended to be weak against it.
  • Increased the drop rate of “Divine Confetti” for Fencers in Ashina Castle.
  • Adjusted loading screen tips and tutorial text, as well as adding new text.

Other Fixes

  • Slightly reduced Posture and Vitality of Blazing Bull in order to improve game pacing and balance time in combat.
  • Lowered the price of information sold by Anayama the Peddler.
  • The Chained Ogre inside Ashina Castle is now Red Eyed.
  • Fixed a bug where “Gokan’s Sugar” and “Gokan’s Spiritfall” were not mitigating player Posture damage taken while guarding or deflecting enemy attacks.
  • Fixed a bug where system crashes could cause save data to become corrupted on PC.
  • Fixed a bug where certain enemies would sometimes stop attacking the player.
  • Fixed a bug where certain actions could not be performed after reconfiguring the controls.
  • Fixed certain bugs that were allowing the player to access unexpected areas, which could result in becoming unable to obtain items or make further progress.
  • Fixed cases of certain text being displayed incorrectly.
  • Improved stability.
  • Improved performance.
  • Other various bug fixes.

Tagged with Action, fromsoftware, News, PC, PlayStation 4, Xbox One.

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