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Shadow of the Tomb Raider's Options Let You Individually Set Puzzle, Traversal, and Combat Difficulty

Tailor the game to how you like to play or opt for the super tricky 'Deadly Obsession' setting.

News by Hirun Cryer, .

The Tomb Raider series is known for, well, tomb raiding, and with that comes a fair amount of puzzles. Just recently, Square Enix has revealed brand new accessibility and advanced difficulty options for Lara Croft's upcoming game, which are pretty impressive.

Over on the official Shadow of the Tomb Raider website, Square announced the changes that Eidos Montreal is making for the upcoming sequel. "We’ve made it possible for players to independently adjust difficulty for puzzles, traversal, and combat," reads the post. "There are four unique settings for the aforementioned trio: Easy, Normal, Hard, and Deadly Obsession. While traditional options like easy, normal, and hard can be swapped at any time, once a player chooses Deadly Obsession, it applies to all three categories (puzzles, traversal and combat)."

Just below, you can see the various environmental difficult options in action, in several screenshots.

Our big takeaway from this reveal is that you can now adjust the puzzle difficulty options for Shadow of the Tomb Raider. If puzzles in past games in the series weren't what you were there for, then you can simply opt to make them a hell of a lot easier, and therefore less time consuming. This is really impressive stuff from Eidos Montreal, who is taking over development duties from Crystal Dynamics for the first time in the rebooted series.

Shadow of the Tomb Raider will be arriving on PC, PS4, and Xbox One on September 14. For everything else you need to know about the game, head over to our Shadow of the Tomb Raider everything we know guide.

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Comments 1

  • Avatar for BulkSlash #1 BulkSlash 8 days ago
    I really love this idea, I'd be quite happy whacking the exploration and puzzle sliders to high and leaving combat on easy or normal. It's one of the reasons I really like games like Super Metroid and the bountiful amounts of health it dispenses, I like being able to concentrate on exploring and looking for secrets in these types of games, not stopping to fight something every few seconds (which is something I think Samus Returns got a bit wrong last year).
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