Shadow of the Tomb Raider Season Pass Includes 7 Tombs, 7 Outfits, 7's for Everyone

Shadow of the Tomb Raider Season Pass Includes 7 Tombs, 7 Outfits, 7's for Everyone

"Lara gets a 7! You get a 7! And *you* get a 7!"

Shadow of the Tomb Raider's secrets have been dragged out into the blackened sun. We know what Lara's up to, and we have an idea of how she'll do it. We understand the moral conflict that towers above her. Just one vital mystery remains in Shadow of the Tomb Raider's deep, lethal jungle: What do we get with the Season Pass?

Don't stress. Eidos Montreal has all the information you need about Shadow of the Tomb Raider's pre-order content and Season Pass (What? You weren't stressing? Well, good). Here's what you get if you pay up:

  • Seven new adventures called "Paths"
  • Seven new Challenge Tombs with new narratives
  • Seven outfits
  • Seven new skills
  • Seven new weapons
So...I'm getting 5 new tombs, right? Yeah, OK, I think I got it.

The Season Pass content is doled out on a month-by-month basis. You won't be assaulted with a deluge of weapons and outfits all at once, as cool as that sounds. You will, however, get an exclusive skill, weapon, and outfit on Day One if you sign up.

Also, if you buy the Ultimate Version of Tomb Raider, you get the Season Pass in addition to all sorts of tchotchkes, including a soundtrack, a bottle opener, a flashlight, and a statue that your cats will enjoy knocking off your shelf and busting to pieces on the ground.

Caty took a good look at Shadow of the Tomb Raider, and it appears to serve up complicated questions about Lara's intrusion on indigenous people's history and culture. Will its gameplay match its narrative? We'll find out when the game comes to PC, Xbox One, and PlayStation 4 on September 14. Meanwhile, check out our guide to everything you need to know about Shadow of the Tomb Raider.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. See our terms & conditions.

Nadia Oxford

Staff Writer

Nadia has been writing about games for so long, only the wind and the rain (or the digital facsimiles thereof) remember her true name. She's written for Nerve,, Gamepro, IGN, 1UP, PlayStation Official Magazine, and other sites and magazines that sling words about video games. She co-hosts the Axe of the Blood God podcast, where she mostly screams about Dragon Quest.

Related articles

Kojima Productions Is Hiring For Its Next Project

Sounds like things are getting underway at Kojima's studio.

The Outer Worlds Just Got Much-Needed Optimizations and Visual Upgrades on Switch

It might not be a total overhaul, but it's a spit-shine at the very least.

Darkest Dungeon 2 Heads Into Early Access Next Year

Looks like 2021 will also hold plenty of horrors.

Devolver Digital Acquires Serious Sam Makers Croteam

A press release jokes that it could also be the other way around, but let's keep this publisher/developer relationship simple.

You may also like

NHL 21 Review: This Year's Entry Struggles to Light the Lamp

EA's hockey sim includes a long-awaited update to a classic mode, but legacy issues drag it down to the ice.

Pokemon Sword and Shield is Getting the Hang of DLC Based on Early Crown Tundra Impressions

So long "complete" editions of Pokemon games, you will not be missed.

Ubisoft Merges Uplay and Ubisoft Club Into One Cross-Progression Platform

Connect will bridge the gap between consoles and generations.

Fortnite Has a New, Gigantic PC Patch That Should Ultimately Reduce Its Install Size

To avoid a Modern Warfare problem, Fortnite's new update is like ripping off a band-aid.