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Shaq Fu Sequel Somehow Raises Over $450K in Crowdfunding

Shaq Fu: A Legend Reborn has managed to secure nearly half a million dollars in funding via Indiegogo.

News by Pete Davison, .

Apparently, the world is more hungry to see a Shaq Fu sequel than we ever thought possible.

The Indiegogo campaign to crowdfund an official sequel to the legendarily poor Genesis and Super Nintendo fighting game and Shaquille O'Neal vehicle Shaq Fu has ended comfortably over its $450,000 funding goal. To be exact, it attracted $473,884 in funding from 1,340 backers, a surprising number of whom plonked down the cash for the more expensive reward tiers: hiring Shaq to DJ your party ($35,000); spending an evening at TNT Studio to watch the taping of NBA and have lunch with Shaq ($20,000); dinner with Shaq in Orlando or Atlanta ($20,000); and the opportunity to play basketball at Shaq's house and broadcast the experience online ($15,000).

Shaq Fu: A Legend Reborn's developers Big Deez Productions claim that the new game is a not a joke, nor to recapture the "so bad it's good nature" of the original; it's a genuine attempt, developed in collaboration with O'Neal himself, to make a new Shaq Fu game and, in their words, not "fu it up." They claim the new game will be "Streets of Rage meets Street Fighter meets Devil May Cry; a modern-day take on the classic beat 'em up." And to be fair, the early screenshots don't look bad at all; the game makes use of an attractive Street Fighter IV-style high-contrast "inked" aesthetic and promises numerous ways to play: cooperative (including split-screen), online and local competitive fighting and numerous challenges to complete using the various playable characters. The game will live or die on whether or not it's actually fun to play; it sounds as if Big Deez's collective hearts are in the right place, at least.

The game was originally intended for release on PC only, but since the campaign met its goal of $450,000 it will be ported to all current console platforms -- Wii U, PS3, PS4, Xbox 360, Xbox One -- alongside Windows systems. Find out more here.

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Comments 5

  • Avatar for docexe #1 docexe 4 years ago
    I suppose that as a beat ’em up it might have potential. Still, the fact that people genuinely paid for those “rewards” makes me lose even more respect for Western society.
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  • Avatar for Critical_Hit #2 Critical_Hit 4 years ago
    @retr0gamer: I'm a huge fan of Outcast and jumped at the opportunity to buy it when it popped up on GOG when it did. I have zero interest in the remake. That game was already fantastic, and it's far more interesting as a "game of it's time" considering it's ambition.

    Remember the Flashback remake? Did redoing it with newer tech do it any favors? Ambitious games from yesteryear are better off being just that than being remade as bland games for modern times. If they were pitching a spiritual successor, and used the "Outcast HD" level to pitch it, I'd care WAY more.
    --
    About Shaq Fu though, I'm not happy to see them run away from a 1-on-1 fighter and go with a brawler, to be honest. There are too few western devs trying to make 1-on-1 fighters as is. But I had no problem with returning to the concept and building a better Shaq-Fu. That first game was hardly the disaster it's legend implies, btw.

    I can't have been the only one who has played it in recent years via emulators or whatever; and y'know what? Delphine didn't do a horrible job. The animation is fantastic, but what else do you expect from the Flashback & Out of this World developer? They kind of had rotoscoping on lockdown at that point. And the controls were far more responsive than I thought. The story was bad, but in a pleasingly "the 90's are crazy"-kinda way.

    The only real downside was consistently pulling off super moves and fighting the CPU. Jeez, that game was hard! But it proved a point. So I'm genuinely interested in seeing how new Shaq Fu plays - it does look A LOT better than it probably has any right to be already. Edited May 2014 by Critical_Hit
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  • Avatar for ArugulaZ #3 ArugulaZ 4 years ago
    Ugh, Shaq is getting an ego vehicle, paid for by his fans. As if his ego wasn't big enough!
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  • Avatar for metalangel #4 metalangel 4 years ago
    I can picture this in my mind's eye as a world of scruffy alleys and garish neon-lit streets to punch my way through (as Shaq) with Sleeping Dogs-style fight controls.
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  • Avatar for Funny_Colour_Blue #5 Funny_Colour_Blue 4 years ago
    @Critical_Hit I agree,

    I still have magazine ads of the original FlashBack. It's main selling point was always to create a 'cinematic' action adventure game.

    If you are going to remake FlashBack, you should naturally take the idea of creating a 'cinematic' action adventure game onestep further and use live footage to recreate not only the characters movements but the virtual environments these characters reside in as well - like the many of the multimedia CDROM games of that era.

    A true Flashback remake could've been released on the Playstation or PC - It'd be similar to how "Heart of Darkness" blends FMV and CGI backgrounds within the game - Instead we get another soulless HD remake!

    I can't even begin to understand how they could entirely miss the point. Just because it's in "HD" doesn't make it somehow better. Please stop, for the love of god! I am so angry!

    I wish the industry and developers as a whole, would stop insisting upon this need to recreate the past and simply focus on making these "old" games more accessible to wider audience.

    We still watch "old" movies, we still read "old" books, why can't we do the same thing with video games? It just doesn't make sense!
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