Shenmue 3 is Finally Letting You Skip (Almost) Every Single Conversation

Shenmue 3 is Finally Letting You Skip (Almost) Every Single Conversation

No more waiting on someone's initial dialogue.

Shenmue was an innovative game when it came out for the Sega Dreamcast years ago. And while its dialogue systems were impressive then, the way it sometimes played out—through repetitions of phrases over and over—could sometimes wear thin.

A new update to Shenmue 3 today changes that. One of the issues with Shenmue 3, as noted in our review, is that some conversations can pad out the game's time a bit.

In today's patch 1.04, that problem is addressed: "Players can now skip initial conversations." While there are probably some critical cutscenes you still can't miss, at least now it looks like you can breeze through the "good morning" daily routine with Shenhua, or not have to wait through a shopkeeper's one-liner before seeing what they have in stock. That time adds up!

You can see the full patch notes below, including some wage tuning and some background collision issues:

General Updates

  • Players can now skip initial conversations.
  • Backer content fixes
  • Event control fixes (Fixed issues which stops game progress when multiple events happen simultaneously at certain timings.)
  • Fixed background collisions which makes players get stuck.
  • Fixed certain localization texts.


  • Adjusted balances for certain skills.


  1. Adjusted the fishing point of the green catfish in Bailu.
  2. Fixed a bug where the camera cannot be controlled in the lucky hit minigame.
  3. Adjusted the wage amount per cargo in the forklift minigame.
  4. Fixed purchase prices of items which were incorrect.


  • Other minor bug fixes.

This update arrives as part of Shenmue 3's first DLC drop, the Battle Rally. In it, you can play as someone other than Ryo Hazaki, like Wei Zhen or Wuying Ren. That's good, because it sounds like we'll be spending a lot of time with Ryo in the future anyways.

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Eric Van Allen

News Editor

Eric is a writer and Texan. He's a former contributor to sites including Compete, Polygon, Waypoint, and the Washington Post. He loves competitive games, live music, and travel.

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