Shovel Knight Tips and Tricks: Where to Find Every Relic

Shovel Knight Tips and Tricks: Where to Find Every Relic

Getting stuck in Shovel Knight? Here's a few quick tips and some help in finding every relic!

So, you've picked up Shovel Knight, Yacht Club Games' loving homage to the classic Nintendo games of their childhood. The thing is, those old Nintendo games weren't all that easy, so you may be having a problem or two. Here's a few tips and tricks to keep you ahead of the game in Shovel Knight's quest to defeat the Order of No Quarter.

General Tips

The game is full of weirdness.
  • Buy the fishing rod. The occasional bottomless pits with sparkles? Those are fishing spots. Equip and use the rod above those spots, and hit the attack button when exclamation points appear above Shovel Knight's head.
  • If the game is too easy for you, then you probably can survive without checkpoints, right? If you don't need a checkpoint, you can destroy it for more treasure.
  • You can cancel your downward shovel strike by attacking in mid-air. You'll need this because sometimes, pogo-ing forever can lead to death.
  • The Chaos Orb relic is pretty powerful on some mid-bosses and final bosses.
  • The War Horn relic is very helpful on the dream sequences where you need to catch Shield Knight. Use it to destroy the dogpile of enemies.
  • Finished off Mr. Hat in the second village? (Pay all the shop patrons to fight him.) He'll end up outside on the shop's sign. Fall off the airship to gain access to the rooftops and touch him. He'll give you 1000 gold to leave him alone. You can find him again in the Airship and he'll drop another 1000 gold as hush money. You'll find him the last time on the catapult on top of the Airship for another 1000 gold.
  • Stuck in the Hall of Champions? Use the orbs to defeat the ghosts in each room and return order to the Hall. Yes, there's a ghost in each room. Some are hidden.

Relic Hiding Places

Make sure you have around 3000-4000 gold on hand when you enter one of the Order of No Quarter's levels. Chester, the game's merchant, is hidden somewhere in those levels and will sell one relic per level.

Pridemoor Keep - Flare Wand

Just after the second checkpoint, head down the ladder to the room pictured. Leap across the platforms, timing it so the falling lava doesn't hit you. Once you're across the chasm, line Shovel Knight up with the outline on the wall and you'll be taken to a secret room. Use the upper chandeliers to get to the Blue Chest and the lower ones to get back. Chester will sell you the Flare Wand for 1000 gold.

The Lich Yard - Phase Locket

During this level some time after the second checkpoint, you'll fall into a room with two skeletons on the ground. Shovel Pogo off one of them to gain access to the passage left. Walk on the upper path to get to the Blue Chest, where Chester will sell you the Phase Locket for 1000 gold. Use your new item to brave the bottom path and get back on track.

Explodatorium - Alchemy Coin

After the first checkpoint, there's a room with bouncing platforms on boiling caldrons and spikes. At the end of the room, bounce on one of the two enemies there to reach the platform above. Don't destroy the blocks there, instead walk over them and destroy the wall to the right. Fight the green knight in the next room and you'll find the Blue Chest and Chester, who will sell you the Alchemy Coin for 3000 gold.

Iron Whale - Throwing Anchor

This is the easiest relic to get. After the second checkpoint, you'll fight an Angler fish mid-boss with a treasure chest attached to its head. Dodge and head right in the early part of the fight. When the fight stops moving and the mid-boss opens the Blue Chest to reveal its light, that's the spot you need to attack. Once you've defeated the mid-boss, Chester will sell you the Throwing Anchor for 3000 gold.

Lost City - Dust Knuckle

Just prior to the third checkpoint, you'll find a destructable wall over to the left. Hit it and walk on through to the next room. Chester will sell you the Dust Knuckles for 3000 gold. You'll need to use the Knuckles in quick succession to traverse the lower path in this room for maximum treasure.

Clockwork Tower - Mobile Gear

Two rooms up from the first checkpoint - in a room with a red knight - destroy the wall on the top right. Head through into the next room and hop the platforms over to the Blue Chest. Chester will sell you the Mobile Gear for 3000 gold.

Stranded Ship - War Horn

After the third checkpoint (in the room with the hammer-throwing enemies), head up the ladder and destroy the wall to the left. Use the suspended snow to safely traverse the spiked platforms. Chester will sell you the War Horn for 4000 gold.

Flying Machine - Propeller Dagger

In the room above checkpoint two, there's two fans blowing air upwards that prevent you from entering the visible secret passage. Head up the ladder to the next room and fall down into the passage to gain entry. Chester will sell you the Propeller Dagger for 4000 gold.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. See our terms & conditions.

Mike Williams

Reviews Editor

M.H. Williams is new to the journalism game, but he's been a gamer since the NES first graced American shores. Third-person action-adventure games are his personal poison: Uncharted, Infamous, and Assassin's Creed just to name a few. If you see him around a convention, he's not hard to spot: Black guy, glasses, and a tie.

Related articles

Tetris Effect: Connected's Co-op Has a Self-Revival Trick Everyone Needs to Learn

We're never gonna protect this trippy Tetris realm if you don't!

How to Make Your Money in Yakuza: Like a Dragon's Business Mode

Go from rags to riches with some proper management.

Xbox Game Pass Ultimate Is the First Thing You Should Buy on Your New Xbox Series X

We break down the reasons why Xbox Game Pass is an essential pickup now that the Xbox Series X is here.

You may also like

Press Start to Continue

A look back on what we tried to accomplish at USgamer, and the work still to be done.

Mat's Farewell | The Truth Has Not Vanished Into Darkness

This isn't the real ending, is it? Can't be.