Sniper Ghost Warrior Contracts Ditches Open World

Sniper Ghost Warrior Contracts Ditches Open World

New game due in 2019 is focused on tailor-made contract missions.

The Sniper Ghost Warrior series has managed to gain a reasonable following over the years, despite never really offering a triple-A experience. After the open-world disappointment that was Sniper Ghost Warrior 3, CI Games is returning to more focused mission design with 2019's Sniper Ghost Warrior Contracts.

Set to release on PS4, Xbox One, and PC, Sniper Ghost Warrior Contracts is doing away with the open-world design of the previous game after feedback from the community. The new game is set in the Siberian wilderness and will feature a series of contact missions that have been designed to be tackled in a variety of ways. Monetary rewards will be given for completing objectives, with replayability at the forefront.

“It is exciting to see the team really motivated and working hard on our next sniping game,” said CI Games Chief Executive Officer, Marek Tymiński. “They don’t have to start from scratch this time and can now – on top of developing new content – spend way more time on improving things they already have.”

“We were too ambitious in terms of the scope of Sniper Ghost Warrior 3, but we’ve learned from our missteps. Sniper Ghost Warrior Contracts will be more focused on emergent gameplay with an open-ended mission design that the team feels strong about, but it will not be set in an open world. It is going to be a more tactical, more condensed experience and the game will offer plenty of replayability, both on the single player campaign and on the multiplayer modes.”

Players of previous Sniper Ghost Warrior games will be pleased to hear that CI is promising a more optimized game engine that will maintain a stable frame rate and reduce loading times. On its release in 2019 Sniper Ghost Warrior Contracts will include a single-player campaign and multiplayer options, although details on the latter are yet to be revealed.

Tom Orry

Audience Development Manager, Gamer Network

Tom started life on a circus in Australia before his family moved to the UK. His love of gaming started soon after, which essentially meant he bought every video game magazine available and worked numerous part-time jobs as a child in order to afford costly N64 games. He created UK site VideoGamer.com, of which he was the Editor for over a decade. He now doesn't like circuses.

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