So Are Amiibo Nintendo's Take on Pay-to-Win?

So Are Amiibo Nintendo's Take on Pay-to-Win?

Both Super Mario Odyssey and Metroid: Samus Returns use amiibo to help players complete games.

Here's an observation: While watching the Super Mario Odyssey portion of today's Nintendo 3DS and Switch livestream, there's an interesting trend with Nintendo and amiibo lately. Basically, in a soft way, amiibo are becoming Nintendo's take on pay-to-win type systems.

In Super Mario Odyssey, players can hunt for Power Moons which you'll need to collect to progress in the game. Some are in obvious places, or rewarded for defeating enemies while others are apparently really well hidden. There are ways in-game to find them like asking Toad for hints, but players can opt to purchase an amiibo that will unlock more hint generating characters.

While I don't think Super Mario Odyssey will be impossible to beat without amiibo support, the concept of paying for additional content to help players complete the game is essentially what the pay-to-win situation is all about in other games. The only difference is that Nintendo's system gives players a collectible figure as well.

Metroid Samus Returns amiibo unlocks hints and a new Fusion Mode

This is similar to a feature in Metroid: Samus Returns where the Metroid amiibo will unlock a hint service that will locate the nearest Metroid. Again, this isn't necessary to complete the game, but given that the point of Samus Returns is to defeat all the Metroids in the game, it is something that helps players finish the game.

Nintendo already drew some controversy with the amiibo support in Samus Returns after locking Fusion Mode behind an amiibo, which is separate from a Hard Mode that will unlock for all players upon completion. Still, it is a feature that players won't have access to unless they pay extra which makes it closer to product-based DLC than a pay-to-win system.

The hint generation unlocked by purchasing separate amiibo is crossing into weird territory however, and is a very Nintendo-like approach to a game system that's steadily becoming more common in modern games. While Nintendo's approach isn't exactly pay-to-win, it is interesting that amiibo are now acting as Nintendo's physical DLC unlocks.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. See our terms & conditions.

Matt Kim

News Editor

Matt Kim is a former freelance writer who's covered video games and digital media. He likes video games as spectacle and is easily distracted by bright lights or clever bits of dialogue. He also once wrote about personal finance, but that's neither here nor there.

Related articles

Stardew Valley Just Got Beaches, Fish Tanks, Swimming Ducks, and a Whole Lot More

Nearly five years on, Eric "ConcernedApe" Barone just pushed what he says is Stardew's "biggest update yet."

Alien: Isolation Is Free on Epic and Just As Good as It Was in 2014

Get the motion tracker and don't go in the vents.

Shigeru Miyamoto Expresses Confidence in the Younger Generation of Nintendo

The legendary creator says the spirit will stay alive.

You may also like

Press Start to Continue

A look back on what we tried to accomplish at USgamer, and the work still to be done.

Mat's Farewell | The Truth Has Not Vanished Into Darkness

This isn't the real ending, is it? Can't be.

Eric's Farewell | Off to Find a New Challenger

It's time for us to move on, but we'll carry USG with us wherever we go.