Halo: The Master Chief Collection is "nearly" complete on PC, at least in terms of the games it has. With Halo 3: ODST out as of last week, there's just 2012's Halo 4 left to join the collection on PC, but the work won't be stopping there. Now embracing a new seasonal content structure, 343 Industries is going back and adding additional content to old Halo titles—and, with next season's launch, that'll include cosmetics that missed the cut in Reach.
In a new development update posted to Halo Waypoint, 343 confirms that three pieces of Halo: Reach Spartan armor that never made their way into the original 2010 release on Xbox 360 will be joining the game when Season 4 launches for the collection. These include a new chest piece and two new helmet variants, including the "GRD" helmet.
The "GRD" is one of a few long-lost Halo items that the community has had its sights set on for a long time. Armor concepts that were never modeled and textured are one thing, but this particular cyclopean helmet was actually glimpsed in pre-release screenshots for a Halo: Reach map pack update way back when. When the update finally arrived, it came without any new armor, letting the helmet take on an almost-mythical status (in other words, prepare to see lots of players sporting it when Season 4 drops).
As 343's Senior Producer recently told USgamer, the Master Chief Collection team can and regularly does go back through unused content or cut features to tinker and see what is and isn't suited for being added in future updates. "A lot of that stuff happens in secret," Fahrny says, "and then, once it's actually ready and we understand that it's going to meet the quality bar for both our team and the community, then we'll talk about that stuff."
On top of Reach receiving these new cosmetics, Halo 4 will get some added player customization options as well. 343 is also exploring the possibility of adding more new gameplay-modifying skulls down the line, as it did with Halo 3 earlier this year. At the very least, the recently restored ODST Firefight mode is now built on "a foundation that would support future additions without breaking compatibility with existing variants," 343 says. That's not a promise for more skulls, but it leaves the possibility open.
Halo 4 testing on PC via 343's public "flighting" program is expected to get underway this month, meaning a November or December launch for it and Season 4 is likely on-track. If you've not revisited the Master Chief Collection in a while and are interested in how it'll continue to grow even with Halo Infinite on the way, do go read our full interview with Fahrny (just don't come expecting any juicy hints about future cut content restorations).