Spelunky 2 Shows Off Its New Look and New NPCs

Spelunky 2 Shows Off Its New Look and New NPCs

Derek Yu shows off new teases for the sequel.

It's been a while since we've heard anything about the sequel to Spelunky. Today, Mossmouth's Derek Yu revealed several new screens, as well as a general development update for Spelunky 2.

Over on the PlayStation Blog, Yu wrote about the "steady progress" the Spelunky 2 team at Mossmouth have been making every day. Part of the progress is new screens for the sequel, of which there are three all in all.

One of the new screens from Yu. | Mossmouth

Yu talks about how effects like lightning and liquid are "much more vibrant now," and judging by the screens Mossmouth have revealed, the colors certainly are striking. Elsewhere on the visual side of things, Yu wants the graphics for Spelunky 2 to be "crisp and easy to parse."

The dev team behind Spelunky 2 want to "add more variety to the game." This comes in the context of Derek Yu reflecting on how players of the original game created their own experiences through the choices they made.

There's a pretty big emphasis on Deathmatch going into Spelunky 2. Yu mentions in the PlayStation Blog post that it was a bit of a "sleeper mode" in the original, but this time Mossmouth is keen to have Deathmatch stand on the same level as Adventure Mode.

If you were hoping for a Spelunky 2 release date in the post from Yu, you'll be leaving disappointed. "Although we're not quite ready to announce a release date, we're getting closer and closer," says Yu, rounding out the post.

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Hirun Cryer

Staff Writer

Hirun Cryer is by far the most juvenile member of USgamer. He's so juvenile, that this is his first full-time job in the industry, unlike literally every other person featured on this page. He's written for The Guardian, Paste Magazine, and Kotaku, and he likes waking up when the sun rises and roaming the nearby woods with the bears and the wolves.

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