Spider-Man is officially out tomorrow, and that means you'll get a chance to experience Insomniac's web-swinging Marvel game for yourself. One of the things that the reviews have pointed out, and that I've noticed myself in my own playthrough is just how gorgeous Spider-Man on PS4 is. According to Insomniac's chief architect this is because of the company's hardware-focused development. The final boss even has over a million polygons.
In an interview with the PlayStation blog, Insomniac's chief architect Mike Fitzgerald revealed just how far Insomniac went to push the tech in Spider-Man. "We added support for large-scale destruction, which our artists put to good use to create some epic Super Hero-scale interactions. Our facial animation system now accurately model the response of characters' skin as they speak and emote, and it can represent the individual movement of each of the approximately 60,000 vertices in their faces."
It's all very technical stuff that might not matter when you're in the heat of the moment, but those details really shine through. Especially when you find out that the "final foe you face in the game is rendered with more than one million polygons," according to Fitzgerald.
For comparison, Thunderjaw from Horizon Zero Dawn is rendered with 550,000 polygons, and Thunderjaw is already and impressive piece of work.
Insomniac previously work on the Ratchet & Clank series, and the most recent entry on the PS4 was a highlight on the PS4 Pro. So, it makes sense that Spider-Man also pushes the PS4 Pro hardware forward with its temporal injection technique. The method involves rendering about half the pixels and then injecting them into a full sized 4K image to create 4K on the PS4 Pro.
Spider-Man is out on September 7, 2018. For more check out our Spider-Man review to see what we have to say about Spidey's latest outing. Also check out our Spider-Man guide" for more trailers, features, and news.