Splatoon’s most-hated feature is getting revamped for the sequel, but it’s not going away. Instead of the tedious four hour wait time between available maps, Splatoon 2 will only have two hour periods between its map rotations: still limiting players to only two at a time (perhaps per mode, as was the case in the original Splatoon).
"We feel that part of the gameplay is actually selecting which weapons would be best for that combination of two maps. In Splatoon 2, the maps rotate every two hours, so it’ll be a much faster cycle than the previous game,” Producer Hisashi Nogami told EDGE magazine.
While a map rotation is still a disappointment for players (c’mon Nintendo, you literally have a map voting system for multiplayer in Mario Kart 8), squeezing the wait time between different maps by two hours instead of the original four is a step in the right direction. So far, Nintendo’s unveiled five maps in total for Splatoon 2: the rock-climbing gym of Musselforge Fortress, the shopping area of The Reef (both playable in the previous Splatoon 2 Global Testfire), the outdoor concert Starfish Mainstage, the BMX-themed Humpback Pump Track, and the returning Moray Towers.