SpyParty Comes to Steam Early Access After Eight Years In Development

SpyParty Comes to Steam Early Access After Eight Years In Development

Spy vs Sniper.

SpyParty, the long-in-development game about a dinner party that turns deadly is finally coming to Steam Early Access on April 12. This will be the game's official debut after eight years in development.

The Early Access release of the game will mean that more players will be able to finally play the game outside of SpyParty's website. The Early Access version will have several new features like a tutorial to teach players how to play the game as either of the two roles, spy or sniper.

SpyParty is an asymetrical, 1v1 competitive game where one player assumes the role of a spy who must blend in with the AI NPCs while accomplishing specific tasks, and another player plays as a sniper who must look at any suspicious NPCs and shoot the one they believe is the spy.

The Early Access version will also give players a slow-mo replay feature that will let players study their previous game to figure out what went wrong and how they ended up getting caught, or missing out on shooting the spy.

There will also be six new playable venues: Balcony, Courtyard, Library, Gallery, Moderne, and Terrace. Each venue is made in the game's final visual style, and each venue will have their own set of advantages and strategies.

SPyParty creator Chris Hecker says that the plan is to have skill-based matchmaking in time for SpyParty's Early Access release. Right now there is an invite-only mode set in place, but for Steam Hecker wants a more ambitious matchmaking system in place. This makes sense given how long the wait has been for SpyParty to finally make its official Steam debut.

SpyParty will be available for $24.99 on Early Access. You can check out the new launch trailer above.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. See our terms & conditions.

Matt Kim

News Editor

Matt Kim is a former freelance writer who's covered video games and digital media. He likes video games as spectacle and is easily distracted by bright lights or clever bits of dialogue. He also once wrote about personal finance, but that's neither here nor there.

Related articles

Mega Man Battle Network's Creators Are Taking Note of Demand for Series Ports

You shouldn't set your expectations high for a sequel, though.

You may also like

"It Feels Like We Made 10 Games:" Kentucky Route Zero at the End of the Road

We talk with Cardboard Computer about the episodic structure of Kentucky Route Zero, Act 5's finale, and more.

The Warcraft 3 Reforged Interview: Blizzard on Keeping the Remake "Pure"

Instead of a more extensive overhaul, Warcraft 3: Reforged is about creating a remake that can exist alongside the original.

Fire Emblem is Nintendo's Hero in the Mobile Market While Mario Scrabbles for Scraps

Given Mario's enormous star power, why isn't he more lucrative in the mobile space?