Star Citizen, the ambitious space sim from Wing Commander creator Chris Roberts, and Kingdom Come, the "no-fantasy" medieval role-playing game from Warhorse, may not initially appear to have much in common -- but that's not stopping the two teams from collaborating in an "unofficial partnership."
But the two teams do actually have plenty to talk about -- most notably the fact that they are both crowdfunding success stories, and that they're both built using Crytek's CryEngine technology.
It was Chris Roberts who reached out first, after he saw Warhorse's debut trailer for Kingdom Come. The character designs and clothing seen in the video struck Roberts as being impressive -- and since his team is currently looking at character creation systems for Star Citizen, it made sense for Roberts to reach out to a team using similar tools.
"Star Citizen doesn't need peasants and knights, but it does need a robust character creation system for the persistent universe," he said. "And that technology is exactly what Warhorse is building for the CryEngine."
In the interests of mutual cooperation, Roberts has shared what he and his team have learned from working with CryEngine over the last 18 months, and in exchange Warhorse is letting Roberts and his team in on the secrets and tech behind their character modelling systems.
"I've always said that independent developers should stick together," said Roberts, "and the potential good for both games that can come from this unofficial partnership is proof positive!"
"Star Citizen was our role model," added Dan Vavra, creative director at Warhorse and a big fan of Wing Commander from back in the day. "You learn from the best. So you can imagine how happy we were when Chris Roberts appeared on the list of our backers, and you can't even imagine how it felt when we received an email from Chris himself. He was telling us that he likes our stuff, and since his team is using CryEngine as well, they would like to cooperate with us and share some technology! Who would have thought about this 23 years ago when playing Wing Commander?"
Aww. Bless. See, the industry isn't always about being cutthroat and yelling at each other.
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