Star Citizen Creator Says Promised Gameplay Is "Not a Pipe Dream"

Star Citizen Creator Says Promised Gameplay Is "Not a Pipe Dream"

"Nor will it take 10 to 20 years to deliver."

It's been years since Star Citizen first kicked off its campaign, and the space flight sim has been trickled out in bits and pieces in the time since. In response to a recent thread, creator Christopher Roberts shed light on what's been going on with Star Citizen, and what we can expect.

In a thread from last week on the Roberts Space Industries forums, the official forum for Star Citizen, a user brought up the "Atmospheric Room System" that was discussed in 2016. After a lengthy discussion about how the Room System works, discussion turned to another response from Roberts, this time about years of Star Citizen's development.

"My biggest disappointment with modern internet discourse is that there's a significant amount of cynicism, especially in forum[s] or reddit debates, and a portion of people assume the worst," Roberts writes. "If a feature is missing, late or buggy it's because the company or the developer lied and or / is incompetent as opposed to the fact that it just took longer and had more problems than the team thought it would when they originally set out to build it."

He goes on to talk about the ways the development changed over time, citing a recent update on its Public Roadmap moving forward. As Roberts puts it, the internal priority of Cloud Imperium Games is to improve current gameplay and the quality-of-life of Star Citizen, as he believes that polishing the basics will make it play "as well or better than" most other games.

"I can promise you the gameplay I described is not a pipe dream, nor will it take 10 to 20 years to deliver," Roberts says. "I described systems we either have working, or are working on; we've even shown early versions of some of this like fire on Inside Star Citizen. I can't promise you exactly what quarter it will come together but once the new Road Map web work is done you'll be able to see the teams progress to achieving what I describe in real time."

Star Citizen has been the butt of jokes about long development cycles for some time, ever since its announcement at GDC 2012. Cloud Imperium recently acknowledged its lack of communication about its cinematic Squadron 42 single-player campaign. The star-studded story is set to be one part of the larger Star Citizen experience.

Star Citizen is playable currently in an Alpha build. However, the question that still lingers is when that promised gameplay, and signs of a full release, will ever start to show up.

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Eric Van Allen

News Editor

Eric is a writer and Texan. He's a former contributor to sites including Compete, Polygon, Waypoint, and the Washington Post. He loves competitive games, live music, and travel.

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