Following Star Wars: Battlefront 2's Beta Ending, EA Has Addressed Loot Box Concerns

"As a balance goal, we’re working towards having the most powerful items in the game only earnable via in-game achievements."

News by Caty McCarthy, .

Fresh off the Star Wars: Battlefront 2 beta, the big thing on players' minds was the game's usage of loot boxes. Loot boxes, it appeared from the beta, were directly tied to progression, alluding to slight pay-to-win scenarios. EA and DICE weren't oblivious to the outrage, and have addressed the concerns in a recent blog post wrapping up the beta.

EA assures players that they're hearing concerns over loot boxes and more regarding progression, and clarified the system players will find in the final game (since the beta was only a small sliver of it). Below you'll find what they listed on their blog.

  • There are many things you can earn in the game, including weapons, attachments, credits, Star Cards, Emotes, Outfits and Victory Poses.
  • As a balance goal, we’re working towards having the most powerful items in the game only earnable via in-game achievements.
  • Crates will include a mix of of Star Cards, Outfits, Emotes or Victory Poses.
  • Players earn crates by completing challenges and other gameplay milestones, or by purchasing them with in-game credits or Crystals, our premium currency.
  • If you get a duplicate Star Card in a crate, you will get crafting parts which you can then use to help upgrade the Star Card of your choice.
  • And lastly, you have to earn the right to be able to upgrade Star Cards and unlock most Weapons. You can only upgrade or unlock them if you have reached a high enough rank, which is determined by playing the game.

The second point, regarding players' concerns over players being able to buy the most powerful gear with no work involved, was clarified as not being the case by EA. "We also have heard some players are looking for a way to play where all players will have the same set of Star Cards with flattened values," writes EA. "Like everything else, we will be continually making necessary changes to ensure the game is fun for everyone. We will work to make sure the system is balanced both for players who want to earn everything, as well as for players who are short on time and would like to move faster in their progress towards various rewards."

EA and DICE don't have too long to make stark changes to the game after receiving player feedback, but the blog insists they'll do their best. In the meantime, Star Wars: Battlefront 2 will be released on November 17th for PC, PlayStation 4, and Xbox One.

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Comments 5

  • Avatar for KaiserWarrior #1 KaiserWarrior 5 months ago
    Not good enough.

    Power is still for sale, and that is not acceptable. It doesn't matter if it's not the top tier of power (earned through gods only know how much grind and thus not competitive with purchased power which is available immediately). It doesn't matter if the purchased power is behind some arbitrary gameplay length wall -- the same wall non-purchased power is behind. You still exchange money for an advantage over players that did not spend money.

    Crafting is crap. It takes forever to 'earn' enough mercy points to get past the RNG Gamble Wall. Every single GambleBox-based game has that as a core tenet -- otherwise there would be no incentive to purchase GambleBoxes. Need any proof that they plan to annoy and frustrate you into opening your wallet in desperation? Look no further than duplicates. There is zero legitimate reason to have duplicates in GambleBox systems, ever. Period. The only reason duplicates exist is to push box sales via player frustration.

    No. Sale.
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  • Avatar for chiptoon #2 chiptoon 5 months ago
    Working towards? What the hell does that mean? Do or do not is not really something you should need to be reminded of when you're making a Star Wars game.
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  • Avatar for jihon83 #3 jihon83 5 months ago
    Freaking heck. Remember when the worst EA did was "just" selling cheat codes and locking away on-disc content behind pay walls? This constant greed is why I refuse to buy any of their games.
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  • Avatar for VotesForCows #4 VotesForCows 5 months ago
    This really feels like it has no place in a competitive shooter. I realise that balance isn't necessarily a thing these days, but it still feels important. Bizarre that they don't have a no/equivalent perk game mode as well.
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  • Avatar for Frosty840 #5 Frosty840 5 months ago
    "As a balance goal, we’re working towards having the most powerful items in the game only earnable via in-game achievements."
    No comment about whether said achievements will be earnable without lootboxing. No ta.
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