Star Wars Battlefront 2 Executive Producer Disputes How Long it Takes to Unlock Everything in the Game

"[O]ur averages based on the Play First trial are much faster than what's out there."

Three members of the Star Wars Battlefront 2 development team are doing a Reddit AMA today to answer questions from fans about the upcoming Star Wars game. Fans are actively seeking answers about EA's practices when it comes to loot and unlocking content. And it's here that Battlefront 2 executive producer, John Wasilczyk, pushes back against some claims that it would take thousands of hours to unlock the full suite of content in the game.

One Reddit commenter asked in the AMA, "Are you aware that it will take a gamer who plays [two] hours per day over [six] years in order to unlock all of the content? Don't you think that is a bit unfair that a large portion of content will be unaccessible [sic] for those who have other responsibilities like work, school, in a game they paid for?"

To this Wasilczyk responded, "We've seen the speculation about how long it takes players to earn things - but our averages based on the Play First trial are much faster than what's out there." He adds, "But as more players come in, that could change. We're committed to making progression a fun experience for all of our players. Nothing should feel unattainable and if it does, we'll do what it takes to make sure it's both fun and achievable."

This seems to be in reference to some figures making their way around the internet that says that it will take 4,528 hours of gameplay to unlock all the crafting parts necessary to upgrade all 324 cards.

Some readers also asked why there are limits placed on credits a player can earn in a day, allotting credits based on time played rather than performance. Multiplayer producer Paul Keslin said that earned credits in-match actually do take into account performance, but is skewed towards time spent playing. This too is under review.

When asked why loot boxes in the game weren't simply cosmetic items, Battlefront 2's design director said that the team wasn't "able to get the cusomization system into the game in time for launch." However, it will come eventually to the game.

EA has so far proven willing to change things like loot box content and in-game costs depending on fan reaction, but it also always follows a major fallout with the community.

As EA made news earlier this week for having one community representative's comments downvoted as one of the least popular responses in all of Reddit, the AMA was always expected to be a bit rough. Fans are clearly venting at EA for their grievances with the game (even though the game officially launches this Friday).

There so far hasn't been clear answers to what EA is doing, or what data EA is looking at to help alleviate customer concerns. However, the EA representatives say that they expect regular dialogue with the community to be an ongoing effort with promoting Battlefront 2.

Star Wars Battlefront 2 launches on November 17 for PlayStation 4, Xbox One, and PC.

Tagged with dice, Electronic Arts, FPS, News, PC, PlayStation 4, Xbox One.

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