Star Wars Battlefront 2 Might Not Bring Back Microtransactions at All

EA's CFO has an update about Battlefront 2's microtransactions.

News by Matt Kim, .

The microtransaction controversy surrounding EA's Star Wars Battlefront 2 might have killed microtransactions in the game for good. According to a new report, EA's chief financial officer Blake Jorgensen told a group of investors that the company is considering pulling the plug on microtransactions completely for Battlefront 2.

"Over time we'll address how we will want to bring the [microtransactions] either into the game or not and what form we will decide to bring it into," said Jorgensen at a NASDAQ investor conference. Glixel first reported the changed tone in Jorgensen's response to questions about microtransactions, but stated that Jorgensen didn't elaborate on his quote.

Based on his words, it does sound like keeping microtransactions out of Battlefront 2 completely is an option on the table. On the otherhand, EA could also just as well bring back paid content that are purely cosmetic as well.

The fallout from EA's decision to put microtransactions (MTX) in Star Wars Battlefront 2 has been tremendous. While other games like Overwatch also use MTX, they mostly rely on cosmetic items which don't impact competitive play. Battlefront 2 however, offered items that could directly impact the strength of a player's character, which could then be determined by how much a person is willing to spend. This pay-to-win mechanic was rightly criticized by players before snowballing to cover all aspects of Battlefront 2's MTX system.

Legislators in Europe and Hawaii have called for investigations into these systems, with some classifying loot boxes as a form of gambling, and even calling for legal bans.

EA has been trying to rectify the situation, first by removing MTX, and then by adding changes to progression and loot rewards. While EA said the removal of MTX was temporary, the new quote suggests that maybe the damage dealt to Battlefront 2 is fatal.

In the meantime, you can experience a new season of The Last Jedi content when it arrives on Battlefront 2 on December 13.

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Comments 8

  • Avatar for KaiserWarrior #1 KaiserWarrior 2 months ago
    Whew. Disney must have jumped further down their throats than we thought at first.

    You don't mess with the sacred cash cow that is Star Wars. EA made a major miscalculation when they were deciding upon which IP they wanted to use to test just how scummy their revenue models in AAA titles could get.
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  • Avatar for MetManMas #2 MetManMas 2 months ago
    If microtransactions are really dead for Battlefront II, I suspect that the game's going to return to a paid DLC model, given that said controversial microtransactions were how they were planning to fund the free DLC in the first place. And if people complain about having to pay money for DLC that was going to be free, I'm just gonna tell them to shut the fuck up 'cuz games cost a shitload of cash to make and so does making new stuff for them.

    You either pay money for a season pass (or the individual new add-ons down the line), or you tolerate some form of microtransactions fishing up the whales to fund free DLC. I sure as hell ain't defending EA (they screwed up their loot box game for sure) but games are a business, not a charity. Those funds have got to come from somewhere.
    -@KaiserWarrior I suspect so! Star Wars is a HUGE property for Disney now, they're not about to let Electronic Arts tarnish the brand with pay-to-win microtransactions in a $60 AAA retail release.

    F2P mobile games, on the other hand, that's a different story.Edited December 2017 by MetManMas
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  • Avatar for Roto13 #3 Roto13 2 months ago
    @MetManMas The only right thing for them to do now is reduce the scope of the DLC and eat the cost. Paid expansions are all well and good but this game was marketed on the promise of future content being free. It's too late to change that now without even more blowback. The fact that they were planning to pay with it by exploiting people with gambling addictions is their own fault.
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  • Avatar for MetManMas #4 MetManMas 2 months ago
    @Roto13 You're absolutely right, but I'm just saying that developing content still costs money and that a bunch of people working on the game who had no say in EA corporate's marketing decisions are gonna get screwed by this.
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  • Avatar for KaiserWarrior #5 KaiserWarrior 2 months ago
    @MetManMas If only there was some means, some crazy far-future space-alien technology, by which the community could make its own maps, gametypes, mutators, models, and various other things that fall under the purview of DLC.

    Wouldn't that be neat? In some distant, utopian future, where pretty much every game has unlimited content for free because the players have the tools to make their own content and the ability to deploy it? Heck, premium, paid expansions and similar content could even exist side-by-side in this world, where the company makes its own official content that has more testing and higher budgets behind it and thus is sold for a premium, while community-created content flows alongside it to tide people over between official releases and give the game a years-long tail.

    Maybe, one day, such a world will exist...
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  • Avatar for docexe #6 docexe 2 months ago
    @KaiserWarrior I get you are sarcastic about the lack of modding and private servers in most modern AAA games, but surely you realize that would only benefit PC players? We, the console peasants, are still screwed no matter what.
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  • Avatar for KaiserWarrior #7 KaiserWarrior 2 months ago
    @docexe Bethesda managed to pull off modding for the console versions of Skyrim and Fallout 4. Stuttering baby-steps, perhaps, but as proof-of-concept things they show that it can be done. There's no reason other studios can't clean it up and really make something of it -- give people the tools necessary to bake console-target versions of mods and a place to upload them so that they'll be available for others to download and play.
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  • Avatar for OldTimeGamer #8 OldTimeGamer 2 months ago
    No one is arguing that developing and publishing games is a business, but EA went too far and are basing way too many of their decisions around squeezing every nickel possible from gamers.

    They should instead be primarily concerned with producing quality games that people want to play. If you make a good product, people will buy it and beg for more, which is where DLC should come in, giving them that more. When your primary goal of making as much money as possible comes before making good games, you've failed miserably.Edited December 2017 by OldTimeGamer
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