Star Wars Battlefront 2 Update Improves Map Variation in Multiplayer Games

Goodbye Kashyyyk, I hardly knew ye.

EA DICE has addressed a recent complaint in the Star Wars Battlefront 2 community where players seem to be finding themselves playing in the same handful of maps for each multiplayer map. Today, online service designer Joakim Bodin announced that a server-side update should "significantly [improve]" the variation of a player's starting map.

Bodin tweeted out the news of the update this morning.

Recently the Battlefront 2 community has encountered situations where maps like Kashyyyk (jokingly referred to in Bodin's tweet) have a significantly higher percentage of getting drawn during a multiplayer map. New maps like The Last Jedi tie-in map of Crait are seemingly more difficult to draw during a random map selection.

The subreddit community reacted positively to Bodin's announcement. When asked by community members if the update has made a difference, user "Colonel_Chestbridge1" answered, "Map rotation is definitely better now. Team balancing is too but steamrolls still happen[.]"

The "steamrolls" are in reference to the other half of Bodin's announcement where he also explained that the update will be turning team balancing between rounds. This is meant to shuffle online teams so that one winning team doesn't keep dominating multiplayer matches.

The reaction to the multiplayer shuffling has been a bit more muted, and the feature was previous shut-off during the pre-order launch period of Star Wars Battlefront 2.

Star Wars Battlefront 2 recently released a slate of The Last Jedi-themed content as part of the first wave of post-launch content. No word yet on season 2 content so far, but we'll keep you posted with any new developments. In the meantime, check out our Star Wars Battlefront 2 guide for all the latest info.

Tagged with EA DICE, Electronic Arts, News, PC, PlayStation 4, Star Wars, Xbox One.

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