Street Fighter V's June Update: Great Stuff, Probably Too Late

Street Fighter V's June Update: Great Stuff, Probably Too Late

A story mode, all-new daily challenges, and in-game currency changes are part of SFV's biggest update yet.

Capcom has released details on Street Fighter V's free June update patch, which adds the long-awaited Story Mode to the game. The story mode is entitled "A Shadow Falls", using the high quality assets and levels from game to tell a more cinematic tale than the one the game launched with. Capcom calls the Story Mode a "3 - 4 hour experience" bridging the gap between Street Fighter III and Street Fighter V.

"This is the first time in franchise history that fans will be able to play through this type of cinematic experience in a Street Fighter game," wrote Capcom Unity writer Harrison Young. "Seven 'Black Moons' are deployed by Shadaloo, granting M. Bison unimaginable power and enveloping the earth in total darkness. Seeing the moons mysteriously appear in the sky, Ryu, Ken, and Chun-Li embark on an epic journey around the world to retrieve fragment pieces that are the key to stopping the 'Black Moons' before it's too late. Along the way, they encounter the rest of the World Warriors, each of whom have their own agendas and motivations in mind. The final battle between good and evil begins now... who will rise up?"

Of the six DLC characters that Capcom has already announced - Alex, Guile, Ibuki, Balrog, Urien, and Juri - the first two are available, with Ibuki launching later in June. Capcom has confirmed that all six will be playable in the Story Mode, though the company admits the latter three will be early builds subject to change. Those characters aren't scheduled for release until later in the year.

Capcom also announced that it has decided to get rid of the Zenny in-game currency. Prior to launch the company said there would be two ways to purchase new characters and costumes in-game: Fight Money and Zenny. Fight Money is earned from completing the Story Mode and other challenges, while Zenny was supposed to be purchasable with real money. Instead, Capcom will be using the the infrastructure of the PlayStation Store and Steam directly, letting players buy costumes with their money, without an odd middle step.

"The in-game store will be upgraded with the PlayStation Store and Steam real money purchase options as part of the update in late June," said Young. "At the same time, the free trial period for Alex and Guile will come to an end as we previously had stated. Players will need to either obtain the characters through Fight Money, real money, or the season pass to continue using them after the update. We hope that everyone has enjoyed throwing down with these fearsome fighters and feels inclined to pick them up after testing them out during the free trial period!"

The Fight Money and cash shop prices of various SFV content is as follows:

Fight Money Real Money
New Characters 100,000 $5.99 / €5.99
New Stages 70,000 $3.99 / €3.99
Alternate Stages 40,000 $1.99 / €1.99
Story Costumes 40,000 $1.99 / €1.99
Premium Costumes N/A $3.99 / €3.99

The "Premium Costumes" include the previously released pre-order costumes, including the bearded Hot Ryu, Chun-Li in an evening dress, and additional looks for Cammy and M. Bison. Future costumes will likely go in this category as well.

Finally, Capcom is redoing Daily Challenges, replacing them with a similar feature called "Targets". Targets allow players to complete small daily tasks for additional Fight Money.

All of this sounds awesome, there's one problem: It probably should've been in the game at launch. I don't think the ship has completely sailed on Street Fighter V, but a number of casual fans didn't check in at all because the game lacked features they wanted. Given Capcom's previous promise to never release a "Super" version of the game, the company has an uphill battle convincing new players to jump in on the game following the June update additions.

I think EVO may help somewhat in this regard, but Capcom needs something that says, "We understand. We screwed up and we fixed it." As an example, Final Fantasy XIV had to relaunch and rebrand itself "Final Fantasy XIV: A Realm Reborn", in order to convince new players that things had changed. I'm not sure what form Street Fighter V can come in while still sticking to Capcom's previous promises. Street Fighter V: The Definitive Edition can't include all the DLC content in the package without alienating fans who already bought the game. The game essentially has to soft relaunch in some manner.

Regardless, I'm looking forward to seeing everything in the June update. I just worry there won't be enough people alongside me to make it worth Capcom's while to update Street Fighter V for years to come.

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Mike Williams

Reviews Editor

M.H. Williams is new to the journalism game, but he's been a gamer since the NES first graced American shores. Third-person action-adventure games are his personal poison: Uncharted, Infamous, and Assassin's Creed just to name a few. If you see him around a convention, he's not hard to spot: Black guy, glasses, and a tie.

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