Super Mario Run Is Always Online Because of Piracy, Says Miyamoto

Super Mario Run Is Always Online Because of Piracy, Says Miyamoto

Nintendo's first mobile game isn't as portable as it could be, since an online connection is required.

Super Mario Run is Nintendo's first shot at mobile game development, using its most iconic character as a gateway into a new market for the company. Unfortunately, the game is stumbling a bit with reports that Super Mario Run requires a consistent online connection to play. There is no offline mode for players who are traveling in conditions where online is spotty or non-existent.

Nintendo designer Shigeru Miyamoto explained to Mashable that the game is always online to prevent piracy. Miyamoto told the outlet "That's correct," when asked about the company trying to minimize the risk of piracy.

"For us, we view our software as being a very important asset for us. And also for consumers who are purchasing the game, we want to make sure that we're able to offer it to them in a way that the software is secure, and that they're able to play it in a stable environment," began Miyamoto.

"We wanted to be able to leverage that network connection with all three of the [Super Mario Run] modes to keep all of the modes functioning together and offering the game in a way that keeps the software secure. This is something that we want to continue to work on as we continue to develop the game."

Miyamoto touched on the fact that the game is launching on iOS first because of piracy concerns as well. An Android version of Super Mario Run is coming some time in 2017.

"Actually, the security element is one of the reasons that we decided to go with iPhone and iOS first," said Miyamoto. "So this is just - based on the current development environment - a requirement that's been built into the game to support security and the fact that the three different modes are connecting to the network and interacting with one another."

He also mentioned that Nintendo pondered at least one offline mode for the game, but the company found integrating that with the other game modes caused problems.

"We had thought at one point that it would be nice to have the World Tour [story] mode available standalone, to be able to play without that connection," he explained. "But then the challenge is when that's operating in a standalone mode, it actually complicates the connection back to the Toad Rally and Kingdom modes. And because those two modes are relying on the network save, we had to integrate the World Tour mode as well."

Super Mario Run is currently listed on the App Store. It will be launching on December 15 and coming to Android platforms in 2017.

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Mike Williams

Reviews Editor

M.H. Williams is new to the journalism game, but he's been a gamer since the NES first graced American shores. Third-person action-adventure games are his personal poison: Uncharted, Infamous, and Assassin's Creed just to name a few. If you see him around a convention, he's not hard to spot: Black guy, glasses, and a tie.

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