Swery's The Good Life Hits Funding Goal on Kickstarter, Switch Port Stretch Goal Announced

Swery's The Good Life Hits Funding Goal on Kickstarter, Switch Port Stretch Goal Announced

Swery's murder-mystery has successfully reached its funding goals.

The Kickstarter campaign for SWERY's murder-mystery cat game, The Good Life, has been funded.

Originally put on the crowdfunding platform Fig, The Good Life failed to meet its original $1.5 million goal for successful funding. A year later SWERY re-launched the campaign on Kickstarter with a much lower crowdfunding goal of $650k. The lowered financing goal was made possible thanks to multiple publishers who agreed to help with the game's financing.

The Good Life

The Good Life is another murder-mystery game from the developer behind cult mystery game, Deadly Premonition. However, The Good Life is style after British murder mysteries, starring a New York-based photographer named Naomi who goes to a quiet British town to earn money and pay off her debts. In the process she gets tangled up in a murder case. Oh, and once a week all the townspeople turn into cats or dogs, including Naomi herself.

We spoke with Swery at GDC earlier this year where he gave us rundown of some of the new features announced for the Kickstarter campaign. These features include a new, Instagram-like social media service where Naomi can earn money as an influencer, and more details on the NPC townsfolk who will behave more realistically thanks to their AI. You can check out a full half hour demo for The Good Life here.

The campaign is still live for the next two days if you want to check it out. The $800k stretch goal for The Good Life will bring the game to the Switch, but is currently slated for a PC and PS4 release. A playable demo is also available for download on the game's Kickstarter page.

Full disclosure: I backed The Good Life at the $40 tier. Because c'mon, murder mystery game with cats.

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Matt Kim

News Editor

Matt Kim is a former freelance writer who's covered video games and digital media. He likes video games as spectacle and is easily distracted by bright lights or clever bits of dialogue. He also once wrote about personal finance, but that's neither here nor there.

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