Both Sony and Microsoft are gradually ramping up towards their next generation of console hardware. But as the new wave of technology approaches, some aren't too concerned about what that will mean for the cost of making games for these higher-power boxes.
Speaking at the Goldman Sachs Communacopia Conference today (via GI.biz), Take-Two CEO Strauss Zelnick says the company doesn't expect to see material cost changes with the generation.
"Every time we have new technology which allows us to do more, developers want to do more and that can cost a bit more," Zelnick says. "But our current expectations are not that you'll see a cost spike. The days of the sine curve waxing and waning in the interactive entertainment business around hardware cycles... those are long gone."
Zelnick says the transition to this current generation of consoles from the previous was not taxing for Take-Two, or for the industry as a whole. "It's really the first time the industry's gone through one of these transitions without someone going bankrupt," he says.
Microsoft's next big piece of hardware, currently called Project Scarlett, is planning on some big moves. At E3 2019, Microsoft said Scarlett will launch with 8K resolution and 120 frames per second support, going live with Halo Infinite in 2020. Sony is meanwhile delving into tools like ray tracing with its system, also aiming for 8K resolution.
It'll be a pitched battle for the top spot again, but Zelnick and Take-Two seem to feel it won't be one that breaks the bank. As Zelnick puts it, the costs saved in console transition will enable developers to push the envelope even further. It's likely that by the end of next year, we'll see whether that's come to fruition.