Telltale Games Lays Off 25 Percent of Staff as Company Restructures

Telltale Games Lays Off 25 Percent of Staff as Company Restructures

The narrative adventure game company lays off 90 employees.

Telltale Games, the studio behind narrative-driven, episodic adventure games based on popular franchises like Batman, Minecraft, and The Walking Dead, have announced a series of layoffs today.

In a press release, Telltale announced that the company would be cutting 25 percent of its workforce, or about 90 employees across all of the company's divisions. The layoffs are effective immediately.

Telltale announced that the decision was made to, "make the company more competitive as a developer and publisher[.]" Telltale also announced that none of the studio's previously announced projects would be affected by the layoffs.

"Our industry has shifted in tremendous ways over the past few years," said Telltale Games CEO Pete Hawley. "The realities of the environment we face moving forward demand we evolve, as well, reorienting our organization with a focus on delivering fewer, better games with a smaller team[.]"

To help with this new mission statement, Telltale also announced that the company will shift internal development to "more proven technologies that will fast-track innovation in its core products as it works with new partners to bring its games to new audiences."

In the last couple of years, Telltale's primary business model was based in producing narrative-driven spinoff games of big and popular franchises. While there's no clear reason for the layoffs, Telltale seems to be indicating that the company will continue working down that path, but with a smaller team and possibly a faster turnaround based on some of the comments made in the statement.

This is a developing story and we will continue to update it with any new information. If you'd like to reach out with any information, please contact USGamer at matt.kim@usgamer.net

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Matt Kim

News Editor

Matt Kim is a former freelance writer who's covered video games and digital media. He likes video games as spectacle and is easily distracted by bright lights or clever bits of dialogue. He also once wrote about personal finance, but that's neither here nor there.

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