Terraria 2 in Planning, Not Production

Terraria 2 in Planning, Not Production

Andrew Spinks is almost ready to move onto the next Terraria

Back in February 2012, Terraria developer Andrew 'Redigit' Spinks posted that he was leaving behind the development of the title. Though the game was pegged by many as a 2D clone of Mojang's Minecraft, Terraria still had its fans who wanted more goodness from Spinks. So he went back to work.

Terraria Update 1.2 went live on Monday, fixing a bunch of bugs and adding a host of brand-new features. A revamped character creator, health bars on enemies, new hardmode events, and even some graphical changes. With the completion of 1.2, Spinks is ready to talk about what's next: Terraria 2.

"I'm super excited about starting Terraria 2," Spinks told Rock, Paper, Shotgun. "It's a ways out, but it's gonna have a lot in common with the original. It's gonna be quite different as well. I really want to expand on the whole Terraria universe."

"There's a lot of stuff I'm locked into with Terraria. The way loot works, the way character progression works. In Terraria 2, I really want to have infinite worlds so you're not just stuck to one world. You can travel anywhere. I want more biome diversity in that, too. There's a lot of stuff [I want to add and change]."

I've enjoyed my time in Terraria. It's one of the few games I can run reliably on my old netbook and my current ultrabook. While it feels like Minecraft in many ways, the combat felt like it was a larger focus than it was in Mojang's world; bosses alone added a completely different feel to the game. I'm glad to hear about Spinks expanding the game in a sequel, but I'm also glad to hear that the first game will continue on: Before Terraria 2 can fully become a reality, Spinks still has a few lingering features he'd like to add to the first game.

"There's a lot of stuff that I didn't have the time to put into this one," he explained. "For instance, there's no final endgame boss. So I plan on, within the next month or two, finishing the endgame progression. I also have some ideas for a Halloween update I'd like to do too. I think people will get a kick out of that. So there might be a few more updates, maybe three or four months out."

"When do you stop working on one game and start working on something new? I honestly have no idea. Right now, I'm having a lot of fun with it. Everyone on my team is really enjoying working on Terraria 1. But I have looked into maybe hiring another small team to continue updates while I move onto Terraria 2."

Mike Williams

Reviews Editor

M.H. Williams is new to the journalism game, but he's been a gamer since the NES first graced American shores. Third-person action-adventure games are his personal poison: Uncharted, Infamous, and Assassin's Creed just to name a few. If you see him around a convention, he's not hard to spot: Black guy, glasses, and a tie.

Related articles

Mega Man Battle Network's Creators Are Taking Note of Demand for Series Ports

You shouldn't set your expectations high for a sequel, though.

In the '80s, "Parental Controls" Were a Master Lock Chastity Belt on the NES

Totally unbreakable. Totally insurmountable. Totally Master Lock.

You may also like

Fire Emblem is Nintendo's Hero in the Mobile Market While Mario Scrabbles for Scraps

Given Mario's enormous star power, why isn't he more lucrative in the mobile space?