In February of 2015, Terraria developer Re-Logic announced Terraria: Otherworld, a competitive game taking place in the Terraria universe. Otherworld was a bit of Terraria and a bit of Tower Defense, where players were tasked with pushing back the Corruption by purifying towers to expand and strengthen an ever-present force field. The title was meant to be released the same year it was announced, being developed by Engine Software, the porting team behind Terraria for PlayStation 3, Xbox 360, and PlayStation Vita.
Instead, Terraria: Otherworld was hit by consistent delays. Re-Logic went dark on the project until July 2016, when the studio admitted that Otherworld simply wasn't up to snuff. At the time, Engine Software brought on a new lead designer and art lead to get things back on track. That obviously didn't work because of where we are today.
Re-Logic announced today that Terraria: Otherworld will be completed by a different developer, Pipeworks Studio. Pipeworks is another Terraria porting house, being the studio behind the Xbox One and PlayStation 4 versions of the game. The studio has also worked on Superfight and Prominence Poker.
"After taking a good hard look at everything, we feel that a new and fresh start/direction is the only way Otherworld will ever reach its full potential at this point," wrote Re-Logic head of business strategy Ted "Loki" Murphy. "We know that the 'radio silence' and all of the shifting development work aimed at continuing the journey for Terraria: Otherworld has been frustrating for a lot of you."
"It isn't a happy or easy call for us either – however, we feel strongly that we owe it to our community and loyal customers to uphold the standards that both you and we expect and to focus on delivering the best possible games that we can for you all to play. The length of the silence was purely driven by 'these things take time to occur and then set up' coupled with our desire to have an actual solution/path forward before just sharing the news about Engine."
There is no release window planned for Terraria: Otherworld, as Pipeworks Studio needs to take a look at the current game "from top to bottom". The game was previously in development for PC, Mac, Xbox One, and PlayStation 4; that doesn't seem to be changing at this time.
"Clearly, had we known this would be the scenario way back then, we would have held off on announcing the game until a later time - but such is game development. That said, we are really happy and confident with the new team and new plan - and cannot wait to get back on track," added Murphy.