The 25 Greatest Game Boy Games

The Game Boy is 25 years old, and we look at the system's 25 most important and most entertaining releases.

Article by Jeremy Parish, .

Good news, everyone! The Game Boy turns 25 next week.

Did you feel it? The icy hand of Death pass over your soul as you read that sentence?

Rather than dwell on the fact that Tetris Theme A has been a part of your life for a quarter-century now, let us instead celebrate this grim and terrible occasion by looking at the greatest games ever to appear on Game Boy and Game Boy Color. While the system was home to entirely too many Sokoban box puzzle clones and Pokémon wannabes, it was also home to top-tier software as well.

For the system's 25th anniversary, I've picked out 25 of my all-time favorite Game Boy games – 10 for the original monochrome system, 10 for Game Boy Color, and five that never made it to the U.S. Please feel free to make your own suggestions in the comments below and rectify the grievous failings of my personal tastes... but don't spend too much time arguing. As this anniversary reminds us all, life is far too short to waste on such things.

The Best Classic Game Boy Titles

With a blazing fast 4.19 MHz processor and a screen capable of displaying a stunning four shades of grey, the original Game Boy seems like a joke compared to, say, PlayStation Vita. Yet it managed to become the second-best-selling handheld game system of all time (right after its successor, the DS). The secret? Tons of awesome games. Including these 10 masterpieces.

Bionic Commando

Capcom, 1992

In terms of raw processing power, the Game Boy wasn't too far behind the NES, which made the idea of converting NES hits to the platform incredibly appealing. But given the system's limited color and screen resolution, direct ports were generally pretty disastrous. Bionic Commando showed the world how to do it right: Keep the content of a top-tier action game the same, but take into account the shortcomings of the new platform. By scaling down the graphics and simplifying the visuals to maintain a clear, high-contrast look, Capcom created a high point for the Game Boy. Sure, they may have compromised on the visuals, but the part that mattered – the high-swinging game action – came across perfectly.

Donkey Kong

Nintendo, 1994

Who in 1994 cared about a port of a 13-year-old arcade game? Probably not a lot.... but Donkey Kong wasn't just that simple (albeit legendary) coin-guzzler. After you cleared those four famous levels, another 100 or so opened up, each one a diabolical action puzzle that put Mario's skills and the player's brain alike to the test. In some ways, Donkey Kong feels like original creator Shigeru Miyamoto's attempt to make a final statement with his famous first character before Rare changed the world's perception of the series forever. As swan songs go, this one's hard to beat.

Gargoyle's Quest

Capcom, 1990

Ghosts 'N Goblins pushed the boundaries of arcade action games – a fast-paced, highly detailed platformer that debuted around the same time that Super Mario Bros. blew the lid on the genre – so it only seems fitting that its spinoff, Gargoyle's Quest, would do the same for portable adventures. Not only did this brilliant little action-RPG feature more elaborate graphics and gameplay than any Game Boy title before it, it also forced players to take control of their nemesis from Ghosts 'N Goblins, the annoying and deadly red devil. Arthur's bane proved to be quite a capable hero here, able to take flight and singe foes with bursts of hellfire. Challenging yet involved, Gargoyle's Quest set a new standard for the platform.

Final Fantasy Legend II

Square, 1991

The original Final Fantasy Legend (actually the first chapter in the SaGa game, not a true Final Fantasy) has the distinction of being the world's first true portable RPG. Its sequel has the distinction of being the first great one. While it operates on the same basic rules as the original, this follow-up feels far more polished. The quest lines seem much less abstract, the rules less exploitable (no more killing the final boss in a single hit). The plot features more interesting and amusing diversions. But of course, the unique quirks of the series – degrading weapons, the four unique character races, the disposability of your characters – remains constant. An odd RPG, sure, but appealingly so.

Kid Dracula

Konami, 1993

Sadly, Castlevania's outings on Game Boy weren't so great. The second one was decent, but the first and third? Don't even bother. No, the best Castlevania for Game Boy went under the name Kid Dracula – but don't be fooled by the switcheroo. This is totally Castlevania... just, you know, a silly version of it. You control a young Count Dracula, fighting cartoon versions of familiar Castlevania monsters in cartoon versions of familiar Castlevania settings to peppy remixes of familiar Castlevania tunes. Get the picture? It's whimsical and kid-friendly, but it's still loads of fun.

Kirby's Dream Land 2

HAL/Nintendo, 1995

Back when he was white rather than pink, HAL's hungry hero has suction power but not the ability to absorb the powers of enemies he devoured. No, Kirby's Dream Land 2 is a little different than you probably expect from a Kirby game – but despite the rules not quite having been defined here, it's a great take on the franchise. Credit goes not so much to Kirby as to his adorable animal pals, who team up with the little guy to lend him special abilities. Not to mention making a cute game even cuter. Aww.

Mega Man 5

Capcom, 1994

Capcom's Game Boy Mega Man games just remixed the NES titles, shuffling around levels and bosses for the small screen. But by the time they finished with Mega Man 4, they'd run out of NES originals to rehash... so they buckled down and created an entirely original Mega Man title, with all new stages and enemies. Sure, it breaks from tradition in some ways, but its excellent level and weapon design make this the genuine culmination of Mega Man's Game Boy run.

Ninja Gaiden Shadow

Natsume/Tecmo, 1991

Natsume did such a great job ripping off Ninja Gaiden with Shadow of the Ninja that Tecmo actually rewarded them for it. Instead of suing to prevent Shadow of the Ninja from hitting Game Boy, they licensed the game and pretended it was a prequel to the NES Ninja Gaiden trilogy. The action doesn't line up 100 percent with the true Ninja Gaiden titles, but it's close enough (and good enough in its own right) that it would seem petty to complain.

Super Mario Land

Nintendo, 1989

Back when the Game Boy was brand new, the idea of being able to play Super Mario Bros. on the go was kind of mind-blowing... so you can forgive the fact that this take on Mario is at once curiously unfaithful to the series yet technically conservative. It wasn't made by the regular Mario team, and it shows – but the tip-off comes from interesting details like the Fire Flower replacement, the Super Ball, which Mario seemingly swiped from Alleyway, and the fact that much of the adventure (including the final battle) takes the form of a side-scrolling shooter. Weird, but in a good way.


Bullet-Proof Software/Nintendo, 1989

If Tetris hadn't been packed with the Game Boy hardware, people would have bought it anyway... but since it did come with the system, it just made getting the system a no-brainer. Like the hardware that hosted it, Tetris offered definitive proof that Nintendo really got portable gaming. With play rules that perfectly complemented the short play sessions typical to handhelds and graphics rudimentary enough that the underwhelming screen didn't hinder the action – it did get its start on a text-based computer, after all – Tetris was the perfect Game Boy software. For many gamers, this version of the game still hasn't been topped.

The Best Game Boy Color Games

Nintendo had a 32-bit successor for the Game Boy – basically, the GBA – waiting in the wings as early as 1996! But Pokémon reinvigorated the Game Boy market around the same time, so Nintendo shelved the more powerful console until it could be released at a better price point and instead created the half-measure that was Game Boy Color: Slightly more powerful than Game Boy, capable of color visuals, but still inexpensive and battery-friendly. Despite being a stopgap, though, the GBC brought us some great games in its four years of life.

Dragon Warrior III

Enix | 2001

The original Dragon Quest – renamed Dragon Warrior for the U.S. – may have sparked the console RPG genre in Japan, but Dragon Quest III defined it. With a huge world, an engrossing story, and the ability to swap character classes, this established the formula for most JRPGs to follow. And it was every bit as entertaining on Game Boy Color as it had been on NES – actually, more so, since this version was based on the refined 16-bit remake that never came to the U.S., offering superior visuals and refined (that is, less grindy) play balance.

The Legend of Zelda: Link's Awakening DX

Nintendo | 1998

Before Ocarina of Time established the Link to the Past formula as the fundamental basis of The Legend of Zelda, the series was still a malleable thing. Link's Awakening for Game Boy proved it. With its mix-and-match equipment system (you could unequip your sword for the first time), blatant Mario references, and surreal storyline, Link's Awakening stands as one of the most creative and daring entries in the franchise. The DX rerelease didn't offer tremendous improvements – mainly a new dungeon and some bonus hooks for the Game Boy Printer – but as the definitive version of one of the finest Zelda games, it's a must-play.

The Legend of Zelda: Oracle of Ages & Seasons

Flagship/Capcom/Nintendo | 2001

Two Zeldas on one list? Nope; try three Zeldas. The Oracles began life as a remake of the original Zelda before becoming two different games. Despite being released on the same day, the Oracles weren't like Pokémon versions; the differences between the two were profound, as each game was a wholly separate adventure, with a unique story, powers, world, and even style. Ages feels like a child of Ocarina of Time, talkier and more quest-oriented, while Seasons hearkens back to the NES with a lean plot and slightly nonlinear progression. Both are worth playing, especially since completing both (in either order!) is required to find the true ending.

Mega Man Xtreme

Capcom | 2001

Taking a cue from the Game Boy Mega Man games, Xtreme may feel like something of a step backward from the original and excellent Mega Man 5, but it's not so bad as all that. Combining scenarios and bosses from the first couple of Super NES Mega Man X titles, Xtreme adds some new features and mechanics to the mix to compensate for its scaled-down visuals and streamlined interface.

Metal Gear Solid

Konami | 2000

The secret best Metal Gear? Called "Metal Gear: Ghost Babel" in Japan, the Game Boy Color entry of the series feels like an alternate reality version of the PlayStation game, with a story that seems to take place in a parallel universe. Likewise, if the franchise had never gone into cinematic 3D, this is how it would have played. Despite running on much humbler hardware than Metal Gear Solid, it plays a lot like the PlayStation game and, aside from a tedious conveyer belt puzzle, is engaging from start to finish.

Pokémon Crystal

Game Freak/Nintendo | 2001

The definitive 8-bit Pokémon game! This one may not command the nostalgia that the Tumblr generation has for the original 151, but it combines all the great innovations and revisions seen in Pokémon Gold and Silver and adds quite a few new elements as well. Time of day, pokémon genders, the ability to play as a female trainer, and more: Pokémon Crystal set a standard for the series that many feel was never quite matched by its many and sundry sequels.


Wayforward/Capcom | 2002

Published late in the system's life in tiny quantities, Shantae went largely unnoticed by the public at large until it was too late – and then it shot up insanely in price. Was it worth all that cash? Well, maybe not, but it definitely was a cool platformer. Packed with detail and great animation, it felt like a love letter to classic NES and Master System games: An 8-bit swan song. Thankfully, you can grab it for cheap on 3DS Virtual Console these days.

Super Mario Bros. DX

Nintendo 2000

Unlike Super Mario All-Stars, which basically just gave the 8-bit Mario games a facelift, Super Mario Bros. DX added considerably more to the original Super Mario (and the secret unlockable bonus, The Lost Levels). New objectives, new modes, new multiplayer mechanics, the ability to play with wonky Luigi physics, even new collectibles inserted into levels – this was a comprehensive overhaul of Super Mario Bros. Unsurprisingly, the DX team went on to make all the Super Mario Advance games for GBA... but on one level, this was much better than the Advance games. No awful voice samples!

Toki Tori

Two Tribes | 2001

Toki Tori has gone on to have quite a rich and vibrant existence beyond the boundaries of the Game Boy Color, where it began life to tragic public indifference. A slow-paced but excellent little puzzle platformer, Toki Tori put a cap on the Game Boy's life by revisiting the genre that dominated the system's early years with style and sophistication. With brilliant puzzle design and shockingly excellent graphics, Toki Tori was an unsung hero of the GBC.

Wario Land II DX

Nintendo | 1998

Originally designed for the classic Game Boy, Nintendo revisited it with a slightly revamped version when the Game Boy Color launched a year later. Whichever system you play it on, though, Wario Land DX is one of the most amazing, innovative, inventive platformers ever designed. Throwing out all the rules of the genre – Wario can't die or even take damage – completely changes the nature of the Mario series into a grand puzzle game packed with secrets, alternate routes, and even hidden endings. A masterpiece.

The Best Game Boy Import Titles

As so often happens with Japanese systems, plenty of great games never quite left the motherland to grace American shores. The good news? Game Boy was a region-free console (some retailers even sold Japanese Game Boy software!), so you can play these games on any Game Boy-compatible device from any region. Provided you can track them down, of course.

The Battle of Olympus

Infinity/Radical/Imagineer | 1993

While plenty of NES series made their way to Game Boy in various forms, The Battle of Olympus represents one of the rare instances in which a developer attempted to convert an NES game wholesale to the platform (something that generally only happened with the more powerful Game Boy Color). Aside from the loss of color, this game is surprisingly faithful to the original version – no downscaled graphics, no streamlined play, just a monochrome NES game. It's not quite as strong a remake as Capcom's conversion of Duck Tales, suffering from a moderate amount of slowdown, but the fact that it even happened (and with such a solid Zelda II clone!) makes this Europe-only release quite remarkable.

Chalvo 55

Japan Supply System | 1997

There's something tragic about the character Chalvo, the eponymous star of Chalvo 55. Originally slated to appear in a brilliant-looking Virtual Boy action puzzler called Bound High, Chalvo saw his moment in the sun snatched away when Bound High was cancelled due to the Virtual Boy flopping hard. His creators then put him into a classic Game Boy puzzler called Chalvo 55, which was great and entertaining... and never left Japan, because the Game Boy was in its deepest doldrums outside of Japan at the time. The Game Boy Color/Pokémon revolution was still more than a year away. Poor Chalvo.

For the Frog the Bell Tolls (Kaeru no Tame ni Kane wa Naru)

Nintendo | 1992

While it's not exactly import-friendly thanks to its involved storyline, this interesting Japan-only RPG could be seen as laying the groundwork for Link's Awakening. A charming tale of a hapless frog prince trying to rescue a princess before his rival prince beats him to the task, the story doesn't take itself seriously yet has a lot of heart. The game design is interesting, too; rather than boring players with the details of RPG combat, battles play out automatically based on your strength and health versus that of your opponents. Happily, a fan translation of the game showed up online a couple of years ago, so you do have an avenue available if you want to give it a go.

Trip World

Sunsoft | 1992

Possibly the most expensive Game Boy release in the world – the Japanese version sells for hundreds of dollars, the European for thousands – Trip World would seem far too unassuming and humble to merit such value. A curiously non-threatening platformer, it literally is a trip – a journey – through charming cartoon worlds in which few inhabitants are hostile or aggressive. Unless you get hung up on the sometimes tricky boss battles, you can easily complete Trip World in half an hour or so. Yet despite (or because of) this, the game has a wonderful, unique vibe to it – not to mention great graphics and sound. Maybe not $3000 worth of great, but it's definitely one checking out if you ever have the chance.


Argonaut/Nintendo | 1992

The "fox" in "Starfox" comes from the F/X chip that powered the game... but the X in F/X just might come from this game, a Japan-only first-person shooter by many of the designers who would go on to create both Starfox and its fancy coprocessor (including a very young Dylan Cuthbert). While laughable by contemporary standards, X was a technical marvel in 1992: A true 3D game running on the humble Game Boy. Yes, it's been eclipsed by many portable shooters since, but the historic value of this one means it deserves a place in any gamer's library.

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Comments 27

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  • Avatar for tomjonjon #1 tomjonjon 4 years ago
    Nice Retronauts Shane callback with secret best Metal Gear.
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  • Avatar for Funny_Colour_Blue #2 Funny_Colour_Blue 4 years ago
    Like 1up's essential 100, this is not just a great list, but an essential list!

    Every significant game you'd possibly want to mention when talking about the gameboy and gameboy colour are on here.


    ...Like, Wow!

    Seriously guys, Wow!Edited 2 times. Last edited April 2014 by Funny_Colour_Blue
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  • Avatar for Stealth20k #3 Stealth20k 4 years ago
    No DQ Monsters huh. I would have added it. If this were my list anyway lol.Edited 2 times. Last edited April 2014 by Stealth20k
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  • Avatar for Stealth20k #4 Stealth20k 4 years ago
    Shocked that the original Mario Land was picked over the second, but I really like this stroll down memory lane
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  • Avatar for oliasbenel61 #5 oliasbenel61 4 years ago
    I remember many of these choices from Gamespite Issue 1! In these past five years we have seen so much retro obsession in the games industry, but back in the Game Boy's 20th anniversary nobody seemed to care as much! But that's a good thing; we were the leaders.....
    Anyway, GAMEBOY CAMERA is the greatest piece of Gameboy Software in my opinion. I also enjoyed Legend of the River King, Mercanary Force, Game & Watch Gallery, Konami's Rhythm Bemani series like Pop'n Music, Beatmania, DDR etc, Dragon Quest Monsters, Bomberman Pocket (which was a platformer!) Shiren the Wanderer GB (gotta play in japanese though)
    Oh, and Tamagotchi series for Gameboy stands as the definitive and least-annoying Tamagotchi experience.
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  • Avatar for kidgorilla #6 kidgorilla 4 years ago
    I am not ashamed to say that I prefer Battle of Olympus over Adventure of Link. Thanks for including it
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  • Avatar for LBD_Nytetrayn #7 LBD_Nytetrayn 4 years ago
    @Stealth20k I'm even more shocked that Mega Man Xtreme, which was largely a straight-up port of MMX and X2 content, was given a place here over Xtreme 2. I'd love to know the reason why this one seems to be the preferred one in spite of that. =)
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  • Avatar for Hubertron #8 Hubertron 4 years ago
    If there is ever time I would love to see an article around the many different versions of the original gameboy. I feel like there is a lot I don't remember from that time and telling business practices developed then.
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  • Avatar for SargeSmash #9 SargeSmash 4 years ago
    Great taste, Jeremy. Seriously. You included almost every single one of my must-haves. :)
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  • Avatar for inkphantom #10 inkphantom 4 years ago
    I've really been enjoying all of the attention you have been giving the Game Boy, Jeremy. Between this article and I really want to dig out my Super Gameboy and play some Kid Dracula.Edited April 2014 by inkphantom
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  • Avatar for nadiaoxford #11 nadiaoxford 4 years ago
    The inclusion of Dragon Quest III depresses me. It should be there, of course, but its localization was the start of a renewed effort by Nintendo/Square-Enix to make Westerners interested in Dragon Quest - an effort that's officially dead, I suppose.
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  • Avatar for MetManMas #12 MetManMas 4 years ago
    I can't help but be surprised that Wario Land: Super Mario Land 3 wasn't on the list. It is pretty slow-paced and doesn't have the status effects that would define Wario in later games, but it's got solid mechanics, a number of secrets to find, and it's basically like one big caricature of a typical Mario game.

    I know the original Super Mario Land was important (it established the weirdness that would come standard in Game Boy titles), but with the wonky physics, recycling chunks of levels inside the very same levels, and the game being all of twelve stages long it's not exactly the kinda game I'd consider for a Top Anything list.
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  • Avatar for MattG #13 MattG 4 years ago
    I've always had a soft spot for Capcom's take on Roger Rabbit. It's a Zelda-lite experience based on the film. Memorable beepy music too. Then there's puzzle game Kwirk from Acclaim which I looked into buying the rights to years ago when the company's properties were on the auction block. I figured, who'd want Kwirk? Some company swooped in and bought everything in bulk though, Kwirk included. Now there'll never be a sequel.
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  • Avatar for Captain-Gonru #14 Captain-Gonru 4 years ago
    For me, I'd give Batman a mention. Good platformer with fun gadgets. Graphics are a bit cartoony (everyone is kinda short), but they work.
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  • Avatar for Stealth20k #15 Stealth20k 4 years ago
    @MetManMas Another solid game
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  • Avatar for MojoBox #16 MojoBox 4 years ago
    It's strange that for two franchises with so many big budget, epic 3D installments, the Game Boy installments of both Metal Gear and Legend of Zelda are my favorites in their respective series. Link's Awakening is a game I have such nostalgic connection to (it got me through a truly awful Christmas vacation after my parents divorced) that it's hard to be objective about. That said, I honestly feel it's the most interesting take on Zelda Nintendo has turned out. It has such a sweetly sorrowful, ambiguous story that really leaves an impression. The Onion AV Club recently ran an article in praise of it and I couldn't agree more:

    As for Metal Gear Solid, definitely the secret best Metal Gear. It's amazing how much they manage to cram in there. Not only do you get a full length main quest, comparable to MGS on the PS at least, you also get dozens of VR missions, and even a link cable battle mode. I've always wanted another Metal Gear game like this on a handheld. It'll never happen. Keep meaning to get around to Boktai though.
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  • Avatar for starsintodreams #17 starsintodreams 4 years ago
    Great list! I literally had flashbacks to the 7 year old version of me and the awe I had while trying my hardest to run through Gargoyle's Quest and Super Mario Land!! Alleyway was absolutely frustrating, but I would play it for hours!!! And lest we forget Tetris... I the first time that I ever beat it on the hardest setting was HUGE for me.

    Other great highlights from that era include Metroid 2: Return of Samus, Kirbys Dream Land, Castlevania: Adventure and the Final Fantasy releases!

    Nostalgia FTW!!!!
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  • Avatar for mganai #18 mganai 4 years ago
    @MetManMas SML1 is kind of fun to replay from time to time, and has its quirky charms (i. e. Sphinxes). Personally I'd go with the first Wario Land.

    Didn't Luigi control exactly like Mario in SMB DX? Never could get around the cropped perspective when it came to Lost Levels/Super Players.

    I remember thinking DK was only a remake to showcase the new Super Game Boy. I mean, bite sized new releases, totally something Nintendo would do for Game Boy, right? Thankfully my brother made me go buy it. That sudden end-of-stage 4 reveal: most pleasant surprise ever.

    Good call on MMXtreme. Can't wait for both on the VC.
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  • Avatar for MetManMas #19 MetManMas 4 years ago
    @mganai Yeah, Luigi controlled just like Mario in Super Mario Bros. Deluxe. Speaking of Luigi, given that the game had a two player competitive mode he has a different color palette (basically Mario's but with red replaced by green) and his original palette was used for his Fire Luigi sprites.
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  • Avatar for legeek #20 legeek 4 years ago
    I would put Mario's Picross on there, but this is a solid list, Jeremy.
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  • Avatar for legeek #21 legeek 4 years ago
    @nadiaoxford Maybe Bravely Default's "shocking" success will turn the tide...
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  • Avatar for MetManMas #22 MetManMas 4 years ago
    @nadiaoxford Actually, it came out before Square-Enix was a thing. After the localization of Dragon Quest Monsters (with help from Eidos) saw some success, Enix got a new US branch that worked on games up until the merger. Then again, I guess you could be reminiscing about Dragon Quest IX. They are both job-based, after all.

    I think part of the reason why the attempted western popularization of the Dragon Quest brand with IX eventually failed was because that while it did have the same general gameplay as other DQ titles, players were more likely attracted to features like the dress up dolls, local multiplayer, and swag-filled bonus maps than they were the other aspects. And seeing those are features that most Dragon Quest titles don't have...
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  • Avatar for Critical_Hit #23 Critical_Hit 4 years ago
    While I'm certainly happy for it, I can't understand how a game like Shantae has built a cult following over the years yet the unbelievably good Warlocked for Game Boy Color continues to go un-noticed.

    I suppose it has something to do with Wayforward making tons of great games and getting more notoriety over the years while Bits Studio went out of business some time ago. But whatever. Warlocked pushed the GBC to it's limits. It was a fully functioning RTS for the GBC, with great use of the color palette AND an original sound chip in the cart to make a great soundtrack.

    It also utilized the IR port to trade special "Wizard" characters that you could collect and use in the field. Not your boring, run-of-the-mill Gandalf-types either. I remember using the abilities of the "Ninja Wiz" to cloak my worker units in that game, than using them to block off paths. Enemy units were completely baffled by why they couldn't pass, and the workers wouldn't fight because they couldn't (versus your own warrior units, who would take on the enemy if they walked up to them).

    They must've had 20 or 30 types of Wizards, including wacky ones like the "Chicken Wiz". Never met anyone else who had the game, so I never traded with anybody. But they certainly made the combat interesting. The whole package was excellent - it's a really underrated game.
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  • Avatar for sean697 #24 sean697 4 years ago
    I have to preface here by saying I haven't played a huge number of Gameboy games. And I haven't even played all the games on this list. But as far as a great original title by Miyamoto, I really loved Mole Mania and goes up on the top 5 Gameboy games I've played. Playing it on 3DS virtual console was a blast and one of my favorite Gameboy titles.
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  • Avatar for faranthomason02 #25 faranthomason02 4 years ago
    @Critical_Hit Thanks for the kind words on Warlocked! I worked w/ BITS on that game and wished it had done better, but arguably it was ahead of its time. We worked hard to have tons of different types of characters. BITS was working on a sequel but not sure whatever became of that.
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  • Avatar for SevenBones #26 SevenBones 4 years ago
    @Critical_Hit Yes, I love Warlocked! A couple of years ago some friends I was hanging out with began talking about their favorite Game Boy games and when I brought up Warlocked I was saddened that nobody even knew that game existed and some of those people were avid portable gamers. I remember the first time I heard about it in Nintendo Power and knew I had to buy it. I also managed to convince my cousin to buy the game and we spent the rest of that summer playing it. Wonderful memories and I still have my cartridge, this is one game that I will always hope will someday be released on the Virtual Console.

    Speaking of the Virtual Console I'm glad that Nintendo implemented it on the 3DS since it allows me to play many of the classic portable titles of my youth, several of which are listed in this article.
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  • Avatar for johncolor #27 johncolor 10 months ago
    Mercanary Force, Game & Watch Gallery, Konami's Rhythm Bemani series like Pop'n Music, Beatmania, DDR etc, Dragon Quest Monsters, Bomberman Pocket (which was a platformer!)
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