The Final Fantasy VII Remake Isn't Coming Out Any Time Soon

The Final Fantasy VII Remake Isn't Coming Out Any Time Soon

A recent job listing indicates Square-Enix's dream project might still be parked near the starting line.

If you're looking forward to the Final Fantasy VII remake, it's not a bad idea to go over everything your kindergarten teacher taught you about patience. A recent job listing from Square-Enix indicates the studio's on a hiring spree for the game (translation via Gematsu), and it needs a whole lot of warm bodies to help get this thing done.

It's been almost a year since Square-Enix announced its last hiring push for the Final Fantasy VII remake. The remake might not be spinning its wheels, but the project is creeping forward at an unbearably slow pace.

"We're not moving another step forward on this project until someone gets me a bucket of Kentucky Fried Chocobo. Extra-crispy."

"[W]hile we are reaching a satisfactory level in terms of reproducing the original title in high-quality graphics, we have come to the conclusion that we should aim for even higher quality in order to meet the expectations of fans," the latest job listing states. It then puts out a call for "[C]ore members of various positions such as level planner, battle planner, designer, engineer, etc. including existing members of the development team." In other words, Square-Enix is looking to hire the kinds of people who actually turn games from wishes and ideas into tangible things.

This latest push might be Square-Enix adding onto its established remake staff in hopes of getting the game out the door before the Four Horsemen take their last ride. After all, the original game came together in under a year once the staff count ballooned past 150 people. Maybe it's wishful thinking. Modern game development is a foreign beast compared to the late '90s, and Square-Enix will be Square-Enix, i.e. slow with its major releases.

Moreover, there's an unspoken worry in the recruitment notice, an understandable desire to live up to people's expectations for the project, and a fear of potentially letting them down. Square-Enix has seemingly planned itself into a corner. It needs to either give us a good game that won't please everyone, or it should call the whole thing off. For now, those of us who long for this phantom game will have to wait.

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Nadia Oxford

Staff Writer

Nadia has been writing about games for so long, only the wind and the rain (or the digital facsimiles thereof) remember her true name. She's written for Nerve, About.com, Gamepro, IGN, 1UP, PlayStation Official Magazine, and other sites and magazines that sling words about video games. She co-hosts the Axe of the Blood God podcast, where she mostly screams about Dragon Quest.

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