The Games Industry Reacts to Red Dead Redemption 2’s '100-Hour Work Week' Report

“The whole industry should be ashamed.”

Red Dead Redemption 2 is a little under two weeks away, and we're starting to get a better idea as to its colossal scale and scope. And while the game is definitely looking pretty impressive, Rockstar's shoot for the stars approach seems to have come at quite the cost, with developers reportedly working 100-hour weeks to finish it.

This wholly depressing little tidbit comes via a recent interview between Rockstar co-founder Dan Houser and Vulture. While discussing the later stages of Red Dead Redemption 2's development, Houser comments on the sheer amount of work required to polish and finish the game, an effort that had devs "working 100-hour weeks": The Vulture report claims this happened several times during 2018.

While this was no doubt intended to be a point of pride for Houser in relation to the effort put into creating what sounds like a hugely detailed game (the finished product is said to include 300,000 animations and 500,000 lines of dialogue), not everyone is particularly happy with the revelation. As more and more focus is being placed on unfair and unhealthy work practices in the industry, namely involving 'crunch', many industry figures are calling out Houser's claims as making light of a serious issue.

From what we've seen of Red Dead Redemption 2, there does seem to be a huge level of polish and detail, though with its workers required to work 100-hour weeks, it's definitely worth asking the question of whether or not it's all worth it.

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