The Games Industry Reacts to Red Dead Redemption 2’s '100-Hour Work Week' Report

The Games Industry Reacts to Red Dead Redemption 2’s '100-Hour Work Week' Report

“The whole industry should be ashamed.”

Red Dead Redemption 2 is a little under two weeks away, and we're starting to get a better idea as to its colossal scale and scope. And while the game is definitely looking pretty impressive, Rockstar's shoot for the stars approach seems to have come at quite the cost, with developers reportedly working 100-hour weeks to finish it.

This wholly depressing little tidbit comes via a recent interview between Rockstar co-founder Dan Houser and Vulture. While discussing the later stages of Red Dead Redemption 2's development, Houser comments on the sheer amount of work required to polish and finish the game, an effort that had devs "working 100-hour weeks": The Vulture report claims this happened several times during 2018.

While this was no doubt intended to be a point of pride for Houser in relation to the effort put into creating what sounds like a hugely detailed game (the finished product is said to include 300,000 animations and 500,000 lines of dialogue), not everyone is particularly happy with the revelation. As more and more focus is being placed on unfair and unhealthy work practices in the industry, namely involving 'crunch', many industry figures are calling out Houser's claims as making light of a serious issue.

From what we've seen of Red Dead Redemption 2, there does seem to be a huge level of polish and detail, though with its workers required to work 100-hour weeks, it's definitely worth asking the question of whether or not it's all worth it.

Jake Green

Senior Guides Writer

Jake is a former freelance writer who is still very much new to all of this. He spends his days dreaming of an X-Files dating-sim and playing wonderfully silly VR games. He has an unhealthy obsession with Mega Man, and would pretty much trade a kidney for Skate 4 at this point.

Read this next

Red Dead Online Legendary Bounties

Here's how to catch Red Dead Online's Legendary Bounties.

Red Dead Online After One Year: Has Rockstar Learned From GTA Online's Mistakes?

Red Dead Online has still had a rough year, but it's progressed at a much faster clip than its online predecessor.

Red Dead Redemption 2 Is Moseying Over to Steam Next Week

Looks like the exclusivity arrangement was just for one month.

Google Defends 4K, 60 FPS Claims For Stadia While Placing Responsibility on Developers

"We expect that many developers can, and in most cases will, continue to improve their games on Stadia."

Red Dead Redemption 2's Frame Rate and Resolution Come Up Short on Stadia

Digital Foundry went deep on Red Dead's two streaming modes for Stadia.

More News

Kairi Joins the Battle in Kingdom Hearts 3's Re Mind DLC, Out Next Month

A leaked trailer shows off new playable characters, additional exploration of Scala ad Caelum, and more.

The Elder Scrolls: Legends is "On Hold" at Bethesda

Bethesda's collectible card game is getting put in storage for the foreseeable future.

With Reconstruction Complete, Starbreeze is Pinning Its Future on Payday

After a tough year for the publisher, Payday seems like its best bet.

In Japan, a Dispute Filled With Accusations of Sexual Harassment and Bad Business Practices Boils Over

Allegations against Dangen Entertainment and its CEO are coming to light after a falling out between the company and some of its dev partners.