The Last of Us Part 2 has some pretty damn impressive animation work going on, that's for sure. One animator at developer Naughty Dog has given us a glimpse at what goes into animating the various animals that appear in the sequel.
This developer is lead animator Jeremy Yates, who posted a couple of shots of horses being motion captured for The Last of Us Part 2 over on Twitter yesterday evening. Not only were the horses being captured for The Last of Us Part 2, but according to Yates they were also being used for Ghost of Tsushima, Sucker Punch's game set to launch next week for the PS4. It's a really cool tidbit that motion capture was shared between the two studios for their respective games.
But that's not all. Yates also provided us with a video of a dog being motion captured for The Last of Us Part 2. If you've played Naughty Dog's sequel you'll know there's an abundance of dogs in the earlier hours of the game when you're playing as Ellie, all of which can actually sniff you out if you're hiding out in tall grass or behind scenery dotting the environment.
I won't pretend to know the finer details behind motion capture for games, although this has got me wondering what the largest physical thing that could conceivably be motion captured is. On the other hand, whoever was tasked with putting the motion capture suit on that dog must have had a really tough time.
If you're still playing through The Last of Us Part 2, you can check out our in-depth guides to solve all your problems. There's guides on all the safe codes in the sequel, as well as our guide to all the different infected types.