It sounds like The Last of Us Part 2 is going to feature some pretty astounding accessibility options. After previews for Naughty Dog's sequel went live yesterday, several new details about the game's accessibility options have emerged.
Over on Twitter, Naughty Dog audio lead designer Robert Krekel revealed a few new details about how audio is being used to help visually impaired players through the sequel. "You can pretty much play the game with just audio," Krekel wrote in a tweet thread. "One small example is I was able to successfully complete combat sections of the game with my eyes closed."
But that's not just firing wildly in the vague direction of enemies. Krekel says he was able to accomplish this playthrough with "stealth kills and dodging in melee encounters." The 3D audio in The Last of Us Part 2 must be excellent to be able to pick up the precise placement of enemies and their actions.
Krekel also says that the team has implemented a text-to-voice feature for the sequel. Not only this, but it's also been localized in more options than just plain English. According to a Verge interview with Naughty Dog devs, there are well over 60 total accessibility options for the game, covering areas like controls, visual aids, audio clues, navigatio, traversal, combat, and more.
If all these added extra features mean more people can play The Last of Us Part 2, then bravo, Naughty Dog. There's now less than three weeks to go until the sequel releases on June 19, and you can Kat's initial impressions on the extremely dark tale so far.