The New Academy Has Guides on Making, Selling, and Writing About Games

The New Academy Has Guides on Making, Selling, and Writing About Games

Want to work in games? The Academy can help.

For close to two decades, our sister site has been a veritable treasure trove of news, interviews, and analysis for people at all levels of the video game industry, from fans with a budding interest in the business to veteran professionals. With today's launch of the Academy, the site's already even more of an invaluable resource for industry workers than it was before.

The Academy has launched with several how-to guides and articles that cover a variety of industry topics. It already covers a range of experience levels, too: there are guides on getting a job in the industry, picking the right engine for your game, and even a three-part series on claiming special United Kingdom tax relief for game development.

Marie Dealessandri, formerly of MCV, is taking lead on the Academy for On top of all the new guides that Marie and the team will produce for the Academy, some of the best business and development advice the site has offered in the past—like these expert opinions on avoiding bad investors, or Shawn Alexander Allen's tips for writing marginalized characters—will be easy-to-find under the Academy's section headers.

Whether you're just now thinking of entering the games industry, are a long-time pro who's considering switching career tracks, or just want a better idea of how all of this business works, give the Academy a look. If you're interested in reading about a topic that the Academy hasn't covered or would like to a pitch a guide yourself, invites readers to contact them at

Be sure to check in on the other publications under the Gamer Network umbrella too, including the new tabletop-focused site, Dicebreaker.

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Mathew Olson


Mathew Olson is a writer formerly of Digg, where he blogged and reported about all things under the umbrella of internet culture (including games, of course). He lives in New York, grew up under rain clouds and the influence of numerous games studios in the Pacific Northwest, and will talk your ear off about Half-Life mods, Talking Heads or Twin Peaks if you let him.

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