For close to two decades, our sister site GamesIndustry.biz has been a veritable treasure trove of news, interviews, and analysis for people at all levels of the video game industry, from fans with a budding interest in the business to veteran professionals. With today's launch of the GamesIndustry.biz Academy, the site's already even more of an invaluable resource for industry workers than it was before.
The Academy has launched with several how-to guides and articles that cover a variety of industry topics. It already covers a range of experience levels, too: there are guides on getting a job in the industry, picking the right engine for your game, and even a three-part series on claiming special United Kingdom tax relief for game development.
Marie Dealessandri, formerly of MCV, is taking lead on the Academy for GamesIndustry.biz. On top of all the new guides that Marie and the team will produce for the Academy, some of the best business and development advice the site has offered in the past—like these expert opinions on avoiding bad investors, or Shawn Alexander Allen's tips for writing marginalized characters—will be easy-to-find under the Academy's section headers.
What we want is to provide in-depth guides to various aspects of making, selling and working in games, practical pieces that we hope can become valuable resources to navigate this industry, whether you’ve just joined or you’re a veteran.— Marie Dealessandri (@mariedeal) January 16, 2020
Whether you're just now thinking of entering the games industry, are a long-time pro who's considering switching career tracks, or just want a better idea of how all of this business works, give the Academy a look. If you're interested in reading about a topic that the Academy hasn't covered or would like to a pitch a guide yourself, GamesIndustry.biz invites readers to contact them at email@example.com.