The Next BioShock is in Development at a Brand New 2K Studio

The Next BioShock is in Development at a Brand New 2K Studio

Cloud Chamber will spend the "next several years" on the revival.

The BioShock IP has gone cold since the release of Infinite's last piece of DLC and the restructuring of Irrational Games, but now a new studio's firing up the Vita-Chamber to revive the franchise. Today, 2K Games announced that Cloud Chamber, a new studio with offices in Novato, California and Montréal, Québec, is developing the next title in the BioShock series.

In the press release announcing the formation of Cloud Chamber, 2K president David Ismailer says the publisher "can't wait to see where [BioShock's] powerful narrative and iconic, first-person shooter gameplay head in the future" under the new studio's direction. Beyond an emphasis on storytelling and FPS gameplay, there's been no indication of whether this new title will revisit Rapture or Columbia, the settings of previous BioShock games, or if it will serve as a sequel or an effective reboot.

Last year, Kotaku reported that a new BioShock title was in development under the codename "Parkside." However long the team at Cloud Chamber has been working on the new title, BioShock fans are still in for a wait—the press release notes the team will spend "the next several years" on the tile.

Speaking with our sister site, Cloud Chamber studio head Kelley Gilmore shares some more details on the new development team. Gilmore, the first woman to lead a 2K-owned studio, brings over 20 years of industry experience to the role. Previously, Gilmore was executive producer and director of marketing for Firaxis, 2K's studio best-known for the Civilization and XCOM franchises. Joining Gilmore at Cloud Chamber are a few of developers who've worked on previous BioShock titles, including design director Jonathan Pelling, who served as creative director for BioShock Infinite.

Not joining the team at Cloud Chamber is BioShock's creator Ken Levine. In 2014, most of the team at Levine's Irrational Games was laid off, with only a small core group staying on (still under the umbrella of 2K and Take-Two). In 2017 Levine announced the studio's new name, Ghost Story Games. We still haven't seen the first title from Ghost Story—the studio's website says it will focus on "experiences where the gameplay is as challenging as the stories," and indicates that the team has grown considerably in the years since.

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Mathew Olson


Mathew Olson is a writer formerly of Digg, where he blogged and reported about all things under the umbrella of internet culture (including games, of course). He lives in New York, grew up under rain clouds and the influence of numerous games studios in the Pacific Northwest, and will talk your ear off about Half-Life mods, Talking Heads or Twin Peaks if you let him.

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