Sony continues to dole out incremental bits of information about the upcoming PlayStation 5. While we know Sony has plans for VR with its next-gen console, Sony's vice president of R&D Dominic Mallinson revealed some key next-gen features for VR that may or may not be making it into future PSVR headsets.
VentureBeat reported on Mallinson speaking at the Collision 2019 tech conference in Toronto, where he outlined the future of VR technology. He spoke at length about features he'd like to see in the "next set of VR products," including VR products from PlayStation.
Mallinson outlined several "must-have" features that the next series of VR products need to have in order to attract interest. This includes double the resolution current VR headsets can produce. "This is more pixels per degree," says Mallinson. "It's about the sharpness and the clarity of the display. And you have to be able to match what people expect to see today with high definition."
The PSVR currently supports 1080p, but headsets like the Valve Index and Vive Pro have already hit 1440p resolution. Mallinson also says that with the higher resolution there should be HDR support for sharper colors as well.
Another key feature Mallinson highlighted, which he said was "incredibly important" for mass VR adoption, was wires. Specifically, how wires hinder user comfort. New VR headsets like the Oculus Quest completely remove the need for wires or a PC, but other headsets like the Vive have wireless adapters that can simply replace the wired connection to a computer.
Mallinson suggests something like Vive's adapter approach could work for Sony, perhaps even tiered models that range from wired to wireless. "You can take the wire and replace it with wireless. And then you can have a range. So you can have an introductory model and a high-end model," Mallinson says. "That's something we've done with PlayStation 4. We could do that with PSVR."
Other features Mallinson talked about for next-gen VR headsets include eye tracking, which could greatly reduce the rendering power needed to power a VR game without taking away from the graphics, and increased Field of Vision. Mallinson says there is a diminishing return with greater FOV, but Mallinson believes there should be a new 120-degree FOV standard as opposed to the current 100-degrees sported by most VR headsets.
Mallinson never confirmed the PSVR 2 on stage, but as head of Sony's R&D it seems that these are the features the company is looking into. And since we already know the PS5 supports PSVR, there's a good chance Sony wants to continue the success it's been having in the VR space when the new technology arrives.
Check out our PS5 guide for more coverage on Sony's upcoming handheld.